Merumeru
Light Side, Support, Wookiee
Basic: Deal physical damage to target enemy and inflict stagger for 2 turns, with a 50% chance to grant all Wookiee allies advantage for 2 turns.
Special 1: Merumeru dispels all debuffs from himself target ally, and grants them both health steal up and retribution for 3 turns. (Cooldown 3)
Special 2: Deal physical damage to target enemy and inflict
Wookiee Roar for 2 turns. Call all other Wookiee allies to assist, dealing 30% less damage. (Cooldown 4)
Wookiee Roar: Unit has -50% offense and critical chance when attacking Wookiees and can’t counter attack when a Wookiee attacks them.
Unique: While Merumeru is active, Wookiee allies gain critical hit immunity for 2 turns when they score a critical hit. Merumeru has +15% speed while debuffed, and +15% accuracy while not debuffed. He recovers 5% health and protection at the start of his turn.
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