So after running out of time in my NS vs Bastila lead Jedi, despite having full health on my side and only three enemies left.
The timer makes sense in arena, but if you just sit in a battle in TW forever, you only hurt your own team.
Can we please have a 10 minute battle timer in TW? Running out the clock on a defense heavy team should NOT be a viable strategy.
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Replies
Because one side has a time limit and the other doesn't. And the side without a timer wins if it runs out.
Instead, we should focus on strategies that can beat defensive bottlenecks.
http://swgoh.gg/u/Corrog/
http://swgoh.gg/u/Talshin/
Given that is it's purpose, it doesn't belong in TW.
If you were to consider this a real war, both sides wouldn't just stop fighting because a timer ran out.
Chess has the same time pressure when played competitively and I dare you to call it 'silly'.
Who said the timer only exists for spot camping?
It's part if the strategy in both game modes. It's not only about winning, it's about winning in time.
If I can make a team that will force you to time out, because you used up your roster else where, why shouldn't that team win?
Then why is their no timer outside of pvp?
Used to do this with GW before I got my 150 wins!
OP, out lasting the timer is a strategy on its own. Not everyone uses speed mods in this game. Speed is over rated, if I can out last the first round of hits I'll take that team out fast....
That's fine. Outlasting the clock when I play on 4x speed is different