There is a discussion on my guild that when 2 players participate there is damage overlap that means if one does 4% damage and the other 4% damage at the same time in total 8% only 4% counts and not the total 8%. I personally think it adds up how much every player did and then subtracts from the total when the info passes to the server.
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The reason this is critical in HSTR is that if a player carries into P3, the TMR for traya and sabers will be pre-loaded the next time they enter. if everyone is using chex mix, that player won't be able to maximize damage and may not even be able to get the right sequence to execute at all.