Introducing Pack Probabilities [MEGA]

Replies

  • UdalCuain
    4991 posts Member
    edited August 2018
    Kameleonic wrote: »
    How sweet:) Zero concern for what is value, very nice. So if your local supermarket increased their prices 500% you would defend them offering, "No-one is forcing you to buy their goods". It's all relevant to cost/value/service, and there are laws to protect the consumer from extortionate prices for little service/low value.

    No, I just wouldn't buy their products. Can you point out exactly where I defend EA? I was making the point you are wasting your time writing an essay about something most of us knew already. You could have at least dumped this in the megathread, save someone moving it later.
  • Waqui
    8802 posts Member
    Kameleonic wrote: »
    How sweet:) Zero concern for what is value, very nice. So if your local supermarket increased their prices 500% you would defend them offering, "No-one is forcing you to buy their goods".

    I don't care about the prices and the value either, since I don't buy anything. I'm fine with expensive prices. The more money CG makes, the longer time they will support this game.
  • Kameleonic wrote: »
    How sweet:) Zero concern for what is value, very nice. So if your local supermarket increased their prices 500% you would defend them offering, "No-one is forcing you to buy their goods". It's all relevant to cost/value/service, and there are laws to protect the consumer from extortionate prices for little service/low value.

    No, I just wouldn't buy their products. Can you point out exactly where I defend EA? I was making the point you are wasting your time writing an essay about something most of us knew already. You could have at least dumped this in the megathread, save someone moving it later.

    People are more than welcome to voice their opinions. I just wrote an essay in another post in hopes EA will read it and at least laugh. You don’t need to spend money to be irritated by seeing the odds on paper. Whether we knew it or not it’s pathetic seeing the odds, and adds to pre-existing frustrations.
  • Kameleonic wrote: »
    Many of us demanded to know what we were buying with real cash, and many didn't care to know. Now that EA has been forced into revealing what they really are selling, the percentages are shocking: A decent 69% for 7 shards, but then a dramatically huge drop to 5% for 10 shards, leading to a 0.10% chance of the highest possible number of shards. The numbers have been crunched, and the estimate is that one of these characters would cost an average $300 to acquire. There are over 150 characters in the game... Other games cost up to $100 including add-ons, for a full game, but this game? Thousands, to get all the characters up to top level stars, then how much more for mods? Can this cost be justified? Is a mobile game worthy of so much financial cost?

    Personally I find it shameful to know how little you get for so much financial cost. Shocking.

    Their greed for hard cash will be their downfall. IMHO
  • Gorem
    1190 posts Member
    Does anyone else realise how terrible <1% chances are to have as an outcome? And there is even multiple <1% chances. The lowest it should be in a game based on "Fun" and of course their starting post stating "In Star Wars: Galaxy of Heroes, one of our key objectives has been for players to fulfill their ultimate Star Wars fantasy by collecting characters from different Star Wars eras to master the galaxy." Yet to get a new character maxed who might just be one of these "fantasies" its a Massive price tag or getting so lucky its crazy?

    I remember the complaints on FFBE about a 1% rainbow rate (people spent thousands, didn't get what they wanted), now we have 5% and the game flows so well, its so easy for a new or f2p player there to get everything they need to do everything in the entire game in a short time, yet over here f2p feels like you are just being punished. 0.02%.. lol.
  • It has been well documented a 7* character costs around $300 using the 5-330 packs, this isn't news and no maths was needed.

    Also, no one is forcing you to buy them.

    But people didn't know it would cost $300 every time since the odds of high drops were non-existent.
  • 3pourr2
    1927 posts Member
    They also “could” hit that .01% on the first try.
  • Kyno
    32087 posts Moderator
    JerryHello wrote: »
    Kyno wrote: »
    JerryHello wrote: »
    3pourr2 wrote: »
    nickshanks wrote: »
    I am wondering how you were able to get away with not providing this information already. Since buying packs constitutes a form of gambling and you are legally required to disclose the odds (at least here, in the EU), I just assumed you already did, somewhere (not being a pay-to-play user, I never looked too hard in the packs area). CG_Carrie, can you explain? Is there some sort of grace period? How come these data were not public before?

    In US they worked around by using crystal purchases not counting same as paying cash.

    Not entirely true. Every other Gacha game was forced to be transparent with the drop rates when Apple enacted a new policy month's ago. It's odd that this game is just now posting those rates...Also a lot other countries are clamping down on mobile gacha (mystery box) style games because of the gambling aspect. This game which only has a global version is ultimately subject to all those legal changes.

    You should go look at that again. Apple made a valed gesture and that is all. They specifically worded it so companies would have huge loopholes and could walk right through. This and many other games are in no way violating the changes that Apple made by keeping it business as usual from before Apple made that change.

    It wasn't a veiled gesture...In March Apple prevented multiple games that failed to comply by the deadline or didnt comply enough from applying their updates in the IOS store. It also resulted in other games postponing their own updates until they were in compliance. Nintendo's - Fire Emblem Heroes, Square Enix's - Final Fantasy Brave Exvius and Blizzard's -Hearthstone were all affected among others.

    I'm sure there were plenty of loopholes that were exploited. I was just pointing out that it was odd that this game managed to avoid it.

    The point is, they made a few very obvious loop holes so that many games could just not apply the standard they were trying to set. It was not by some magic this and other games were not effected, even though many would consider them to all fall into the same category.
  • 3pourr2
    1927 posts Member
    Doesnt user agreement state things can change without notification? If thats not addressed then it is pointless.
  • Would it be possible to get drop rate info on other aspects of the game? Challenges, simming characters, gear drops etc or is that another thing we have to wait on for the courts to decide? How detailed is the manipulation? Im curious after this big reveal




    No. Waste of money, don’t wanna put the resources into it... that would be like buying character packs for 1200 crystals when the odds are.... oh, never mind....


    Still. No.
  • Averaged it costs 300 dollars to take a marquee toon to 7 stars (Assuming you buy the initial 10 dollar pack, buy only 100 dollar crystal packs, and live in the USA to pay tax). This does not include the costs of gear.
  • Drazhar
    784 posts Member
    edited August 2018
    Guys, do you know that in the real world you convince people to spend by implementing good content, right? You don't do that by adding to the game frustration, layers of grind and safeguards for the ones which already spend and can't manage to win anyway. This is not even classifiable as adding longevity to the game, because it just changed things which already existed and made them more complicated. Uh, I was forgetting: and it obviously adds some actual spending capability to the mods, because no one was buying that ridiculous mods pack. Why do you have to do this to us?
  • Nice of CG to do this. Now how about probabilities of getting 330 shards specifically, and 5, 7....etc? Thats what i was hoping for really. The only 2 times ive spent on these, i got depressed lol
    Its definately a bad idea. Of course, one guy here and there will get 330, since there are millions of players but it would be nice to have a better accuracy when gambling.
    Actually, if there were packs with garanteed characters it would sell a lot more i believe.
    But maybe im wrong and ppl spend much more hoping they will get something they most likelt will never get
  • Spang
    286 posts Member
    edited August 2018
    brunobyof wrote: »
    But maybe im wrong and ppl spend much more hoping they will get something they most likelt will never get

    Not me, that's for sure. I bought some packs every now and then to try my luck, I even got Bastilla, but looking at this drop rates... never ever again!
    I'll still get those flat 30 shards packs to support the devs in case of any interesting characters. Though I haven't seen much lately.
  • Spang
    286 posts Member
    And I almost forgot:
    Thanks for the clarification, CG!
  • @CG_Carrie ....

    I know you all catch alot of heat from everyone... Heck including me in the past but I just wanted to say thank you all very much for all this stuff you have done for us. We have gotten so much good content, information, communication, now drop rates. I know from someone who has played since May of 2016 it use to be super hard before you and your team took over and honestly it felt like the community wasn't cared for before, but you all have totally came in and took good care of us. I just wanted to say thank you to you and the whole team and we do really appreciate everything you do to make our life's more fun. Great game, great team, wonderful community. I hope you all have a wonderful weekend.
  • Drazhar
    784 posts Member
    edited August 2018
    brunobyof wrote: »
    Nice of CG to do this. Now how about probabilities of getting 330 shards specifically, and 5, 7....etc? Thats what i was hoping for really. The only 2 times ive spent on these, i got depressed lol
    Its definately a bad idea. Of course, one guy here and there will get 330, since there are millions of players but it would be nice to have a better accuracy when gambling.
    Actually, if there were packs with garanteed characters it would sell a lot more i believe.
    But maybe im wrong and ppl spend much more hoping they will get something they most likelt will never get

    That's because they stress the gambling side of the thing. They hope you will get like 5 shards and because of this you will keep spending over and over until you succeed. Exactly like someone that puts a foot in the gambling abyss, loses and then keeps wasting money with the hope of winning back all of it sooner or later. Except here you actually don't win a single thing, you're just buying with no sure outcome, which is crazy. It's the same exact mechanism casinos and gambling places in general use to give people addiction and keep them tangled to the gambling spots even if you will most likely never win unless someone else decides to allow you to win to strengthen your addiction. It's scammy and shady but it's exactly what they do. In this case (like in many others, I'd say almost all of them) it's EA rather than CG tho, they're famous for being scammers more than good content creators, they usually hire someone else to create good content and then they add the greed. I barely remember an EA game which didn't have these features since pay to win and pay to play were introduced in the gaming world, ranging from barrages of unwanted and ridiculously costy DLCs to actual scams. They even risked to be accused of making unlicensed gambling and promoting it, so they had to limit the whole thing.

    This comment will most likely get deleted because it's the sad truth and truth is not so appreciated around here, especially by EA. But whatever. That's it.
  • It just hit me as I reread this thread, like is challenge gear reward on haat also at 70% and the actual rewards we need at 1% or when people say the true drop rate is 30% for toons...is that that same across all tiers of gear too because mk5 stun guns drop way less than that. Or for challenges what is the rate we get 3-4 carbanti 80% compared to the .01 of 7 dropping or even omegas for 16 energy cantina or the mod drop rate which is 100 I know but the manipulation to having a green, blue, gold and what percentage etc...

    Its not 30% and hasn't been for quite some time I would warrant. The rates that we have come up with in my group is shocking. If you base if on just 5x hard node you are looking at 10% to 15% for a toon shard. That number goes down dramatically as you add in multiple runs. It also goes down if that node shares a toon and a ship. At 15x hard run nodes it drops down to around 5% to 7% for shards and again less if it shares a node such as Sion and KR shuttle.

    They didn't do this because they wanted to be good to us. They did this because they were forced too. Google is on the verge of yanking this games editors award based off player input and their own investigation within the game. You know it's bad when a Google rep has to personally contact EA customer support and force them to look into tickets as old as 6 months or more. Google informed me that app developers have to sign an agreement not to pull shady business practices on a player and if an application developer is found to break it multiple times they will pull that developers entire app collection from Google Play. That is the place EA has put themselves into with their practices. They are on the verge of having their entire app collection yanked and now they are scrambling trying to keep that or even worse stuff such as legal ramifications from happening.

    Google is who told me not to just 1 star app because it doesn't do much. They told me to scroll down to the bottom of the app and hit the inappropriate flag and then fill it out. That goes straight up the Google chain of command and in the end they are the ones who can truly force EA and others to either straighten up or get out. I imagine Apple has something of the same type on the page of this app too.
  • Kyno wrote: »
    JerryHello wrote: »
    Kyno wrote: »
    JerryHello wrote: »
    3pourr2 wrote: »
    nickshanks wrote: »
    I am wondering how you were able to get away with not providing this information already. Since buying packs constitutes a form of gambling and you are legally required to disclose the odds (at least here, in the EU), I just assumed you already did, somewhere (not being a pay-to-play user, I never looked too hard in the packs area). CG_Carrie, can you explain? Is there some sort of grace period? How come these data were not public before?

    In US they worked around by using crystal purchases not counting same as paying cash.

    Not entirely true. Every other Gacha game was forced to be transparent with the drop rates when Apple enacted a new policy month's ago. It's odd that this game is just now posting those rates...Also a lot other countries are clamping down on mobile gacha (mystery box) style games because of the gambling aspect. This game which only has a global version is ultimately subject to all those legal changes.

    You should go look at that again. Apple made a valed gesture and that is all. They specifically worded it so companies would have huge loopholes and could walk right through. This and many other games are in no way violating the changes that Apple made by keeping it business as usual from before Apple made that change.

    It wasn't a veiled gesture...In March Apple prevented multiple games that failed to comply by the deadline or didnt comply enough from applying their updates in the IOS store. It also resulted in other games postponing their own updates until they were in compliance. Nintendo's - Fire Emblem Heroes, Square Enix's - Final Fantasy Brave Exvius and Blizzard's -Hearthstone were all affected among others.

    I'm sure there were plenty of loopholes that were exploited. I was just pointing out that it was odd that this game managed to avoid it.

    The point is, they made a few very obvious loop holes so that many games could just not apply the standard they were trying to set. It was not by some magic this and other games were not effected, even though many would consider them to all fall into the same category.

    Of course it wasn't by some "magic". It was most likely the result of corporate lawyers searching for and exploiting loopholes in the new standard. This and the other games that weren't blocked at first probably found and decided to try to exploit the loopholes or got exemptions while these loopholes were investigated and/or contested by Apple.

    Appple wouldn't just make obvious loopholes so that some companies could exploit them to get around the new standard, while at the same time penalizing others that refused to adhere to or didn't adhere enough to the new standards by blocking their content in the IOS store. Those that got blocked probably either tried to call it as a bluff or tried to comply at the bare minimum initially. While others either just complied to the new standards right away or tried to find loopholes around them. In any case Apple eventually got what it wanted in the end.

    The sudden decision to release this information on pack probabilities wasn't done out of EA's sudden desire to be transparent afterall. If they weren't being forced to do it and if their stock hadn't been falling as a result of the Battlefront 2 fiasco than they would have never released the drop rates.
  • Without those stats being attached to the actual game and simply posted on a forum how can it be proven thats what they are? If it was in game posted then it would be of more value. How often does google/apple audit these stats for possible changes? We all know how often things get “bugged”.Looks like just a bunch of numbers posted on the internet.
  • scuba
    14016 posts Member
    Hmmm.. About the only thing I see this changing is all the internet lawyers around here will stop complaining about them "violating" some rule/law and demanding they post this info. Overall though pretty sure it won't change the majority of the sending habits. Spenders will still spend non-spenders won't.
  • 3pourr2 wrote: »
    Without those stats being attached to the actual game and simply posted on a forum how can it be proven thats what they are? If it was in game posted then it would be of more value. How often does google/apple audit these stats for possible changes? We all know how often things get “bugged”.Looks like just a bunch of numbers posted on the internet.

    It has to be added in game. I imagine at some point we will see some small print stating it when you open the chromium packs. They just wanted to announce it here in hopes people would fall for them "doing right by the community." Hogwash they were trying to spin out. The same will eventually come out as far as shard drops and everything else. By law they have to tell the player the statistical average on the chances of pulling a shard because it falls under the same category as the the chromium packs.

    So I look for that to the next thing they do to "help" the player base probably after they tweak it to start dropping more. The 30% has already been debunked completely across the board. So if they try to push that number then they really will be in trouble unless they start upping the drops again to compensate. I know once my 40+ people in my group finish our statistical analysis after a month we are sending it on to Google who asked to see it as well. Good thing my Mom teaches business and statistics in college. Everything has been noted along the way along with pics taking of the character before after run to show shard count and everything. That way they can't cry false on it.

    This exact same thing happened in the Heroes of Dragon Age ran by EA. Ironic that the names closely match. Shows just how original EA truly is. Anyways they had stated that drops were a certain percent chance and the player base started compiling the data from all their drops and what do you know the rate was far lower then what EA professed it was. Players then went to Apple and Google and showed the proof they had put together and got EA nailed to the wall in that GAME.

    This is why EA is in such dire straits now because it is becoming a pattern of of shady business practice and what Google considered as abusing the player and taking advantage of the player. Apple is also following suit in this. So EA really is in danger of losing their whole app premium cash cows because in the end they were just too greedy and couldn't stop themselves. I mean it didn't help that people found out that EA had studies conducted on how to target people with addictive personalities for their games. That right there is beyond unethical and down right sickening but to EA this was seen as totally fine which shows the true colors of the company.
    .

  • K
    Warp3dM1nd wrote: »
    3pourr2 wrote: »
    Without those stats being attached to the actual game and simply posted on a forum how can it be proven thats what they are? If it was in game posted then it would be of more value. How often does google/apple audit these stats for possible changes? We all know how often things get “bugged”.Looks like just a bunch of numbers posted on the internet.

    It has to be added in game. I imagine at some point we will see some small print stating it when you open the chromium packs. They just wanted to announce it here in hopes people would fall for them "doing right by the community." Hogwash they were trying to spin out. The same will eventually come out as far as shard drops and everything else. By law they have to tell the player the statistical average on the chances of pulling a shard because it falls under the same category as the the chromium packs.

    So I look for that to the next thing they do to "help" the player base probably after they tweak it to start dropping more. The 30% has already been debunked completely across the board. So if they try to push that number then they really will be in trouble unless they start upping the drops again to compensate. I know once my 40+ people in my group finish our statistical analysis after a month we are sending it on to Google who asked to see it as well. Good thing my Mom teaches business and statistics in college. Everything has been noted along the way along with pics taking of the character before after run to show shard count and everything. That way they can't cry false on it.

    This exact same thing happened in the Heroes of Dragon Age ran by EA. Ironic that the names closely match. Shows just how original EA truly is. Anyways they had stated that drops were a certain percent chance and the player base started compiling the data from all their drops and what do you know the rate was far lower then what EA professed it was. Players then went to Apple and Google and showed the proof they had put together and got EA nailed to the wall in that GAME.

    This is why EA is in such dire straits now because it is becoming a pattern of of shady business practice and what Google considered as abusing the player and taking advantage of the player. Apple is also following suit in this. So EA really is in danger of losing their whole app premium cash cows because in the end they were just too greedy and couldn't stop themselves. I mean it didn't help that people found out that EA had studies conducted on how to target people with addictive personalities for their games. That right there is beyond unethical and down right sickening but to EA this was seen as totally fine which shows the true colors of the company.
    .

    [img]https://us.v-cdn.net/6025736/uploads/editor/pw/ky8k1kf2vuey.png[/ This here says alot and banks already tried to buy them out and obviously sold again. I sold mine a while back so if i get hit for this post its only going to my group. Lol a screen shot is for ever. And monkeys only last for so long so heres to the sunset!!!! So lick gyno![/img]
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