Warp3dM1nd wrote: »
So EA really is in danger of losing their whole app premium cash cows because in the end they were just too greedy and couldn't stop themselves.
JDIII wrote: »
Like we need this info, lol. The drop rates are garbage, always was, always will be!
Mahbrethir wrote: »
Holy ****.... I can't believe they're actually doing this finally.
DuneSeaFarmer wrote: »
So there is a .10% chance of 145 shards OR 330? Huh?
Warp3dM1nd wrote: »
Yet nothing but silence. They will have to be forced to show us. They don't have a choice unless they are trying artificially raise the rates to make it look like they are giving a fair chance but if they are **** enough to do that then they really will be in trouble for fraudulent practices. The report that the group I put together has already been forwarded to Google.
I had my mom type it up since she teaches business and statistics so it's not some half illiterate piece of work. It is documented every step of the way with pictures before and after so nobody (CG/EA) can cry false. It clearly shows the drop percents for shards in Hard Nodes, Cantina, Ship, and even the high value gear on the nodes.
Outside of a few Cantina runs the drop rate was 10% to 15% on 5x run less if toon and ship is on same node. Now with the introduction of 8x that number dropped down to roughly 6%. So yeah they pulled the classic bait and switch. " Oh look guys we increased the amount of node runs!" While laughing behind the scenes that the drop percentages haven't changed so all it did was increase their crystal inflow which equals money.
They appease most of the masses who thinks it's a good thing while the small minority of us realized it just made matters worse without them increasing the actually shard drop percentage.
3pourr2 wrote: »
You know they raised some of those stats before they released this.
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