Please put a Mk 2 Pulse Modulator in the daily activity rewards

Sentia
280 posts Member
Hold on to what you love and give some of that love to the daily players. The Mk 2 Pulse Modulator grind is going to be slow, similar to getting Omegas for skills, these key components for taking a mod to 6dots is critical to long term player growth. Please do the player base a solid and put at least 1 (maybe a chance for more) into the daily activity quest rewards for max level players.

Please do not make it a small chance to appear in the daily activity prize box.

Replies

  • Another option, other than the modulators being added to other locations in the game, would be to stop putting characters there to farm. This way, when a player finally maxes their toon farms there, they know they can either choose gear or the modulators and not have to worry about getting more characters from there who can be rather important in the game.
  • Another option, other than the modulators being added to other locations in the game, would be to stop putting characters there to farm. This way, when a player finally maxes their toon farms there, they know they can either choose gear or the modulators and not have to worry about getting more characters from there who can be rather important in the game.

    :open_mouth:

    Are you actually advising them to murder the last remaining easy farm location in the game? :O
  • Another option, other than the modulators being added to other locations in the game, would be to stop putting characters there to farm. This way, when a player finally maxes their toon farms there, they know they can either choose gear or the modulators and not have to worry about getting more characters from there who can be rather important in the game.

    :open_mouth:

    Are you actually advising them to murder the last remaining easy farm location in the game? :O

    Not entirely. I've been waiting for two days with no shards of Logray there, so easy to farm is more like cantina or other stores in my opinion. If they're adamant on the location staying where it's at however, then to me it would be better to put more toons out on low energy cantina nodes, or as we should ALL want and prefer, have them start putting toons into cantina store, gw, and the other stores again. What they could also do is phase out older toons into the GW or Cantina stores, and put newer toons into those lower nodes instead. Basically like a rotation for marquees but this time for characters that have been in the game for a long time.
  • Back on Topic, it would be nice to add some (random) lower slicing materials to the daily activity quest rewards for characters below max level too.
  • For the price of 450 for 5 modulators, it would take 10800 guild currency to get ONE character to all 6e mods
    As @Sentia suggested,some form of coping with the grind would be appreciated
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