First Order Flametrooper Kit Idea

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First Order Flametrooper
Dark Side, Attacker, First Order,

Basic: Deal physical damage to target enemy and inflict defense down for 3 turns. This attack has a 50% chance to call a random ally to assist if the target was debuffed.

Special 1: Deal physical damage to all enemies and inflict burn for two turns. All allies gain offense up for two turns. This attack’s cooldown is reset if all enemies are critically hit. (Cooldown 3)

Unique 1: When attacking resistance enemies or raid bosses, flametrooper ignores armor and has 75% offense and potency. ZETA: Flamtrooper gains 5% potency (stacking) whenever he attacks a debuffed enemy. He has bonus offense equal to his potency.

Unique 2: Flametrooper gains 8% turn meter at the end of his turn for each active First Order ally. He gains advantage for one turn whenever an ally calls an assist.
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