QoL: Mod Level Gauge

I think one thing that would be helpful in mod leveling is to move the mod level gauge further away from the upgrade button. Far too many times I have upgraded a mod by accident to the highest level, which brings up another issue.

I wish the gauge had 5 tiers with 3-6-9-12-15. The gauge is finicky and sometimes you have to play with it for a while to avoid maxing out a toon’s mod you hope hits on certain secondaries before investing anymore. While trying to be careful you don’t hit the upgrade button...

Thanks! This is a great game!

Replies

  • Same with adjusting the amount of training droids. +/- are too close to the scale. We're not all playing on tablets.
  • Vendi1983 wrote: »
    Same with adjusting the amount of training droids. +/- are too close to the scale. We're not all playing on tablets.

    Yeah I just think spreading this out would make it a lot easier as we all aren’t using apple pencils to play lol.
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