Nerfing characters NOT needed just because of raids!

Vicarious
292 posts Member
edited September 2018
So we have two characters I can think of off the top of my head that have abilities that change when they are in raids. We have Thrawn with Fracture and Traya with Isolate.

Why can’t characters like Nightsister Acolyte and others you (CG) find harmful for raids be treated in the same manner?? The nerf, and it was a nerf to Acolyte was unacceptable. Her follow up attack made her useful and without it she is garbage.

Lets try to be more respectful of your players/customers in the future CG

Replies

  • Options
    I was initially going to respond by saying it's not the abilities which work differently on raid bosses, it's the debuffs (Fracture and Isolate). However, Aurra Sing also has an ability which works differently against raid bosses which puts that argument to bed.
    https://swgoh.gg/u/ionastarbound/
    Discord: Iona Starbound#5299
Sign In or Register to comment.