The Problem: Guilds, either on purpose, or on accident, are not joining TW with all 50 members. As such, since TW matchmaking is based on active GP (which it should be), they are facing weaker guilds and can easily steamroll them.
The Solution (maybe?): I don't think a fix to this will come from changing the matchmaking algorithm. I see way too many variables and potential problems.
However, what if we based the rewards on total guild GP, not just active GP? So, if a 120M guild drops down a bracket and ends up facing a 110M guild, the 110M guild (assuming they lose) will receive the 2nd place rewards from the 120M GP bracket.
This won't help with bragging rights, but the increase in rewards would help soothe the loss right?
#CloneHelmets4Life...VICTORY!!!!
"I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
0
Replies
at least 10 last TWs our guild had opponents with higher GP ranging from 5kk+ to 18kk+
it was the same story at 130kk ; 140kk and 150kk. Now we moved to 160kk+ category. Will see if any changes
Maybe only being matched vs guilds with an equal amount of participants would solve the issue of guilds getting matched with weaker guilds due to not everyone signing up.
The losing team is getting the rewards of the bracket they're playing currently... His suggestion is giving them the rewards of the bracket the opposing guild would be playing in if they all signed up.
I think the losing team should get the rewards that correspond to the Active GP of the team they are fighting, or their active GP, whatever is higher. As it stands, in some cases a lower GP guild can beat a higher gp guild and the winner will get the same rewards as the loser.
Yes, but currently it's based on something that you can controll, your own active GP, whereas it won't be anymore if it's based on the enemy guild's GP.
Also, what rewards would the other guild get? Based on their own GP or based on the guild that they're matched up with who's in a lower GP bracket (active or total)? If it's on their own active GP or the enemy's GP they would get rewards from a lower reward bracket than the guild they're playing against. So either way it would still result in some guilds getting the same rewards for winning as the other guild gets for losing.
Another option is to give both guilds rewards based on the total GP of the guild with the most GP. That way the winning would always get significantly better rewards than the guild they beat. However it would make it even more beneficial to drop members in order to get a favourable match because both guilds involved will benefit from it. The one dropping members would get an easier match and the other guild would get better rewards for losing. Somehow that just seems the wrong way to go about it.
Active being the gp of the members who signed up. Effective being the GP - all units under 6000 GP.
These are both very good tools for matchmaking. In order to deal with having really strong guilds with few players dominating full weak guilds, I have always thought adding an "average GP per participant" as another metric would handle it nicely. To be honest they could replace effective GP with it. Just add one more step where it divides the effective by the number of participants. Though I'd rather they just add it as a new criterium.
The opposite guild have a total of 148M GP, and they have 48 Player registered.
If their two best player are not registered (which is very unlikely by the way), they necessarily have more than 140M GP, so how can they have been matched with us ?
And when we compared the toon and zeta possessed the difference is huge in their favor...
It probably will be a slaughter and so it isn't fun for both guild.
Best TW hare the one with closed end and fair match so the matchmaking should produce that instead of huge difference we see.
See my above comment: It's about effective GP, which is your GP minus all your characters and ships that have less than 6000 GP. This is what they use to match. Active GP only determines the bracket you end up in (number of teams per territory, rewards).
It's supposedly a bit more complex than that.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/162893/dev-post-matchmaking-clarification-post-3-15/p1