Flametrooper Suggested

Flametrooper (ΦΞΔ Conversion)
Dark Side - First Order - Support

Basic - Cover-Fire (3500-4500) [Omega 76]
Deal Special damage to target enemy. If this attack scores a Critical Hit, Inflict Burning until the end of Flametrooper’s next turn or Flametrooper is defeated. This attack can’t be evaded. [omega=30% dmg]

Special - Incendiary Imploder (2000-2500) [Omega 78]
3 turn cooldown
Deal special damage to all enemies and inflict Burning for 1 turn, or 2 turns if they were already Burning. This Burning can’t be resisted on a Critical Hit. If Flametrooper has Advantage, this attack has [+150%] (+100%) Critical Damage.

Unique - 3rd Degree Burns [Zeta 82]
Flametrooper is immune to Burning. Whenever another ally attacks a Burning enemy, Flametrooper has a 20% chance to Assist. If he does not Assist, Flametrooper gains Advantage and that ally gains 10% Turn Meter for each stack of Burning on that enemy.
[While Flametrooper is active, Burning can stack on enemies up to 3 times. Enemies with 3 stacks of Burning can’t Evade or Resist attacks or debuffs from First Order Allies.]




im sure ill have to edit something after feedback
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