It would maybe be difficult to implement?
But wouldn’t it be cool if you could assign a rank to your characters skills to be used in that priority by the AI?
Think of the possibilities!!!
Like if I wanted R2 to use burn first instead of smoke screen... and then smoke screen as his second attack...
Just assign an number to the skill and the AI would use it when available... if it was the highest prioritized skill...
Can this happen? Could they make it “a thing”
Man it would be Amazing... you could choreograph your team to act like you want them to on defense.
How hard would it really be to make a reality? Make it happen CG?
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Maybe a “when conditions apply” clause?
It’s already in the coding...
HOW IS CG SUPPOSED TO SELL ANYTHING.
Sincerely
Watto
But defense is how CG controls the meta.
wouldn't that make it overly complicated for players?
Also, it would make offense a whole lot more difficult, wich is not something the devs want judging by the current state. I also assume that the overwhelming majority of the playerbase doesn't want that either, not even if they can set a better def team because of it.
The way I would do it, this would be optional. Players can play with the move priority, otherwise nothing changes.
I realize I’m in the majority, but defensive attack parameters would be so fun for me. I’d love not only deciding skill priority but target priority and conditions as well. Imagine how much better Han would be on defense if you could list specific target priorities for him.
If they could make the assignments of conditions understandable to people unfamiliar with creating algorithms, I say go for it.
TIE Silencer: when has advantage, fire torpedoes
Count Dooku: when Jedi enemy, use lightning on them
Savage: when less than 25% = kill
Palp: when low Ally health, use health steal
Nilhus: target largest health
Yoda: steal buffs from character with most
Etc.