Checkup on the Sith Triumvirate Raid [MEGA]

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  • Dk_rek
    1039 posts Member
    jkray622 wrote: »
    JDIII wrote: »
    There’s still big issues with Nihilus (phase1) killing our characters with one shot (not anihilate, just his basic). It don’t happen to everyone, just some players. It don’t matter if they are gear 11 or 12, he still will one shot at random. PLEASE FIX THIS, Thank you!

    Can somebody capture that on video? No one in my guild has ever experienced this.

    I think its happened to me before to on g12 char the one shots... i always assumed it was my lower health g12 char when nihlus had offense up now im wondering lol
  • JDIII
    548 posts Member
    @jkray622 it happened to 5 players in my guild, and I’m 1of the 5. This haven’t happened on any other tier except Heroic. @Dk_rek yeah he did have offense up. I’m guessing I’ll need to add a bit more speed on my R. Trooper, but he (Nihilus) still shouldn’t be able to 1 shot anyone (unless it’s anihilate of course.
  • JDIII
    548 posts Member
    @OldBen Yeah a lot of us are. Ever since they adjusted the Sith Raid gear a couple months ago, all of the raids have been giving out a lot less whole pieces. In the past 3 months, I’ve only received 4 whole pieces of gear!
  • 3pourr2
    1300 posts Member
    Sounds like big foot ... alot of stories and no real video proof.
  • JaggedJ
    1164 posts Member
    P3 sucks so bad. Honestly, who thought this was good design to have a phase where an RNG mess is required to get through it?
  • I must mention, Traya in P4 is still cheap. It feels excessively unfair the closer you get to finishing the Raid. The added foresight stun, turn meter removal on isolation, the added damage every single attack, the numerous attacks where she starts doing 5 to every 1 you get.

    I have squads that do 3-4 million every other phase that barely get over 500k.

    Doing T6.

    To add I've also noticed that she can be super weird where, instead of simply enraging, she'll start an attack loop of 5+ attacks until she kills 1-3 toons. This seems to happen in both P3 & 4. Either way it seems super unfair that she'll go from 2-3 attacks to an infinite loop once she reaches enrage (but usually before the enrage mechanic triggers).

    She also seems to frequently have a bugged enrage timer as a result. Both going from 15 to enrage super fast from extra attacks or taking several turns after reaching enrage before the mechanic triggers. I'm fairly convinced the two are related.
  • I must mention, Traya in P4 is still cheap. It feels excessively unfair the closer you get to finishing the Raid. The added foresight stun, turn meter removal on isolation, the added damage every single attack, the numerous attacks where she starts doing 5 to every 1 you get.

    I have squads that do 3-4 million every other phase that barely get over 500k.

    Doing T6.

    To add I've also noticed that she can be super weird where, instead of simply enraging, she'll start an attack loop of 5+ attacks until she kills 1-3 toons. This seems to happen in both P3 & 4. Either way it seems super unfair that she'll go from 2-3 attacks to an infinite loop once she reaches enrage (but usually before the enrage mechanic triggers).

    She also seems to frequently have a bugged enrage timer as a result. Both going from 15 to enrage super fast from extra attacks or taking several turns after reaching enrage before the mechanic triggers. I'm fairly convinced the two are related.

    Im certain that her speed boost doesn’t reset at the end of turn but ea answers wont acknowledge it. Ive even used non attack abilities and she still goes loop crazy.
  • I've said it before, and nobody cares but I'll say it again:

    Traya's P4 mechanic is the most frustrating, unnecessary, and ludicrous example of "ratcheted-up difficulty for no reason" character design that I've seen in 25+ years of playing video games.

    I'd rate it as more annoying than Battletoads. And THAT came caused broken controllers like nobody's business.
  • Objakenodi
    66 posts Member
    edited December 2
    Anarchy 163 mil GP
    HSTR down in 1-2 hours
    (We had previously completes in 4-8 hours at 145-150 mil GP)
    Rewards for lower tiers are better but I have received far fewer Fully crafted pieces and am generally ranking 1-10. Considering the changes which have made it easier for (focused) lower GP guilds to complete it, I think Mk5 stun guns and Mk3 carbantis should be a garunteed drop for all HSTR rewards. I dont mean to flog a dead horse but with the pressure to have multiple teams for TW, TB, upcoming grand arena, etc... the constant grind for the same unobtainable items needs to be addressed! HSTR would pe a perfect place to reward the guilds who have fought their way to completing heroic with gear that is desperately needed.
    Overall the changes seem to have made things fairer across the board which is great: good job CG/EA. I think the changes have improved an incredibly difficult and frustrating part of the game that was universally hated by P2P and F2P players so again good work, thankyou.
  • Scyndeye wrote: »
    9-17M GP guild, playing for free since 2016
    5 daily active officers, 7 monthly member, +26 old members with a turn around of 260 days and increasing since we did not get a single new member since the 21st of July 2018 (we used to get around 5/months before the guild recommendation settings were based on raid completion). Feels like a death by Saarlacc.

    Anyway we're tenacious.
    We found that completing the old tier3 Sith raid in 18-22 days was perfect since that was the time it took us to accumulate the necessary tickets to start the next 3*Sith raid.

    We have not yet tried the new easier Sith raid as we are saving tickets to start a new tier 5 Sith raid (decision based on the comments I read on this page).

    Will let you know the outcome when I figure it out.

    In the mean time I'll keep collecting ally requests from 900+ players.
    tk6t7uw7cxtm.png

    Alright! up to date feedback on new Sith raid:
    (The previous message was written on the 10th of October 2018)

    We started a new “easier” 5*Sith raid on the 12th of October and completed it on the 24th of November, so in 45days. The break down: 10 days to complete P1, 8 days for P2, 12 days for P3 and 15 days for P4 (7+4+4). During that time we accumulated 95K tickets.

    It seemed too long so on the 25th of November we started a 4*Sith that we completed in 7days! So way too fast for us to accumulate enough tickets to start a new 4*Sith.

    So we’ll go back to the 5*Sith level.

    The good news though! We happened to finish that 5*Sith around the time we completed a 6*AAT and a 7*Rancor, so we must have been advertised because we got 3 new members! Don’t know how long they’ll stay but who cares! It was a thanksgiving miracle! I meant the force was with us that day!



  • Dk_rek
    1039 posts Member
    Scyndeye wrote: »
    Scyndeye wrote: »
    9-17M GP guild, playing for free since 2016
    5 daily active officers, 7 monthly member, +26 old members with a turn around of 260 days and increasing since we did not get a single new member since the 21st of July 2018 (we used to get around 5/months before the guild recommendation settings were based on raid completion). Feels like a death by Saarlacc.

    Anyway we're tenacious.
    We found that completing the old tier3 Sith raid in 18-22 days was perfect since that was the time it took us to accumulate the necessary tickets to start the next 3*Sith raid.

    We have not yet tried the new easier Sith raid as we are saving tickets to start a new tier 5 Sith raid (decision based on the comments I read on this page).

    Will let you know the outcome when I figure it out.

    In the mean time I'll keep collecting ally requests from 900+ players.
    tk6t7uw7cxtm.png

    Alright! up to date feedback on new Sith raid:
    (The previous message was written on the 10th of October 2018)

    We started a new “easier” 5*Sith raid on the 12th of October and completed it on the 24th of November, so in 45days. The break down: 10 days to complete P1, 8 days for P2, 12 days for P3 and 15 days for P4 (7+4+4). During that time we accumulated 95K tickets.

    It seemed too long so on the 25th of November we started a 4*Sith that we completed in 7days! So way too fast for us to accumulate enough tickets to start a new 4*Sith.

    So we’ll go back to the 5*Sith level.

    The good news though! We happened to finish that 5*Sith around the time we completed a 6*AAT and a 7*Rancor, so we must have been advertised because we got 3 new members! Don’t know how long they’ll stay but who cares! It was a thanksgiving miracle! I meant the force was with us that day!



    What are there 10 ppl in your guild to earn 95k tix in a month....
  • My guild's chat banner says the Sith Raid is mandatory. Doesn't that tell you all you need to know?
  • It's a guild event, not a competition. so all rewards should be equal,
  • 3pourr2
    1300 posts Member
    Says the guy posting zero.

  • T4 takes less than a day, depending on who can be bothered smacking it.

    T5 takes maybe a week or so, again depnding on who can be bothered smacking it.

    One thing that annoys me to no end is Traya's turbo enrage once the other two are down.
    Hey, it's still better than MSF
  • Many problems with THIS raid could be solved by making MORE unique raids.... "Steal the Death Star Plans", "Rescue Princess Leah", etc.... by providing more unique raids, people won't get so burned on this being so long, and done over and over and over and over and over again....
  • Close to 50M GP, usually T4 and recently doing T5 (for Guild activity token). T4 can be done quickly but T5 need almost a week to finish it, people ain't engaged to do T5, a few heavy hitters (they have surprisingly low score, a sign that they don't bother), it is so long and boring.

    Enemies have super high health, high defense, hardly land any de-buff on them, foresight, yet many of our team synergy and abilities are broken (core mechanic of the game IMO). We spend more time watching enemies attack you (even at 4x), restart, than actually playing it.

    Gear reward is poor, way too few credits (I can get more from GW each day), and hardly justified the efforts . I am thinking to become one of those lay back guys, let other members to finish the raid and earn the rewards for me, but what if every member gone lazy?

    Games are supposed to be fun!
  • bluecheese wrote: »
    Close to 50M GP, usually T4 and recently doing T5 (for Guild activity token). T4 can be done quickly but T5 need almost a week to finish it, people ain't engaged to do T5, a few heavy hitters (they have surprisingly low score, a sign that they don't bother), it is so long and boring.

    Enemies have super high health, high defense, hardly land any de-buff on them, foresight, yet many of our team synergy and abilities are broken (core mechanic of the game IMO). We spend more time watching enemies attack you (even at 4x), restart, than actually playing it.

    Gear reward is poor, way too few credits (I can get more from GW each day), and hardly justified the efforts . I am thinking to become one of those lay back guys, let other members to finish the raid and earn the rewards for me, but what if every member gone lazy?

    Games are supposed to be fun!

    They need another pass to remove more/all boss rng mechanics that forces restarts. I haven't bothered working on chex mix for example because i literally don't have the time to do tons of restarts for one good run.

    Its still not fun because of the rng reliance of so much of the raid to do well. They also need to make Traya enrage more predictable (as in like other raid bosses) as currently she goes from 0 to **** off weirdly fast.

    I really dont get how she chains together 4+ attacks, enrages, chains together 2+ more attacks, one of my toons go, she goes into an attack loop until my whole team is dead.

  • So in a t6 p4 run with FO under KRU, Traya took 10 turns in a row with the enrage counter at 0 (but not enraged). Once she killed all but 1 toon the enrage kicked in and then she took 3 additional turns to kill this last toon (a total of 13 turns in a row).

    There's no possible way she's WAI between enrage not kicking in once the count hits 0 and her infinite attack loop.
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