Dark Side, Attacker, Bounty Hunter, Scoundrel
Basic: Deal physical damage to target enemy and inflict target lock for 2 turns, with a 50% chance to gain potency up for 2 turns. Breached enemies can’t evade or counter this attack.
Special 1: Grant all allies offense up and heal over time for 2 turns. Gain 10% turn meter for each breached enemy. Target locked enemies lose 50% turn meter. (Cooldown 3)
Special 2: Deal physical damage to target enemy and inflict breach for 3 turns. This attack calls one random ally to assist for each status effect on the target. (Cooldown 4)
Unique (crew): Punishing One has 80% counter chance. It gains +10% potency (stacking) whenever it takes damage from an attack. It has bonus health equal to 50% of its potency.
Breached enemies have -25% accuracy.
Reinforcement: Enter battle: Gain critical chance up and critical damage up for 4 turns. Inflict stagger on all breached enemies. Whenever an enemy loses breach, Punishing One gains 100% turn meter.