So here's the scene, I have a 148 speed Chimaera against a 163 speed Executrix. Last two ships on Tarkin's fleet side are ITF and JC Consular ship. Tarkin goes once with an AoE, then my ships get to go, then his ships. The ITF doesn't dodge during this turn. THEN, Tarkin's ship goes again and does his AI will obliterate your whole fleet but your attack won't kill two ships imperial assault nuke attack.
So, why is Tarkin's ship going twice in one turn before my Chimaera can go again? It's happened to me more than once and I don't understand why if ITF isn't dodging. Where is he getting the extra Turn Meter to go twice before my capital ship can go a second time?
1
Replies
A bug that benefits the AI, not the player. So, it'll get fixed in 2025ish? lol
Exactly. So if chimera is under 10% tm when tarkin went. That tarkin will go again before chimera gets a turn without any sort of tm manipulation going on.
10% faster would require ten complete turns to "catch up" to Chimaera. My Chimaera's nuke goes off at 5 turns, but as I said, Tarkin was able to go twice, including his imp assault at Tarkin's 6th turn, which is why I'm still confused as to how that is going to happen. I could understand if a Tarkin was over 200 speed.
You're only describing the last round though. You haven't covered any of the first 4 turns. Did they have a tie that dodged once? Did they have a tie reaper out at any point? Either one of those will help it catch up to be at the point where it could take 2 turns to your one later on.
Tie dodged once in a previous turn, but no Tie Reaper. Even still, that would take more turns than it should, unless there is some extra TM coming from something else. But even still, how would Tarkin's TM completely reload AGAIN after taking one turn? A couple of his ships go and then he goes again? Where is that 100% TM coming from? Or does the AI have a saving's bank for it's "extra" TM to use when it wants? lol