The idea behind this Mace Windu Rework was, firstly, to buff up some abilities and change Vaapad to a unique as it did not seem fitting to be used as a leadership, given mace was the only person capable of using it without turning. Mace also has a strong synergy with Galactic Republic Jedi, and Anit synergy against Sith, Separatist and Bounty Hunters.
Mace Windu
Light Side, Tank, Jedi, Galactic Republic, Fleet Commander
Aggressive Jedi Tank with devastating damage if left unchecked
General Stats Suggestions
- Health: 45,008 (Added 9000, to put him just under Bastila Shan)
- Protection: 30,383 (Added 9000, same amount just to buff him up a bit)
- Speed: 135
- Critical Damage: 150%
- Potency: 46%
- Tenacity: 47%
- Health Steal: 5%
Invincible Assault (Basic): Deal physical damage to target enemy and inflict daze for 2 turns. If Mace is above 50% health or if the target is a Sith, this attack deals 50% more damage. If Mace is below 50% health, he recovers health equal to 70% of the damage dealt. (Damage: 5045-5511, Added +600 damage to compete with Revan’s ferocious charge.)
Smite (Special, Cooldown of 3): Deal physical damage to target enemy and remove all buffs from them. Then Mace gains all non-unique buffs that were dispelled for 2 turns. This attack deals 25% more damage against dark side characters. If the target was a bounty hunter, reduce the cooldown of this attack by one. If this attack defeats the target, they cannot be revived. This attack can not be evaded. (Damage: 8481-9267, Added 1000 to compete with Chewbacca’s ferocious bowcaster.)
Jedi Of the Republic (Leadership): Galactic Republic and Jedi allies gain +6% offense and 3% critical chance for each Jedi ally, and +6% max health and 3% max protection for each Galactic Republic ally. Separatist and Sith enemies have -25 speed. When a Jedi scores a critical hit, they recover 10% of their max health, and all other Jedi allies gain 15% turn meter.
Shatterpoint (Unique 1, Zeta): At the start of each of his turns, Mace has a 70% chance to gain
Shatterpoint until the end of his turn. This effect can not be dispelled, prevented or copied.
Shatterpoint (buff): Mace Windu can ignore taunt, stealth and marked. His next attacks deals an additional 20% damage to the targets max health. This effect can not be resisted.
Vaapad (Unique 2, Zeta): Mace gains 5% tenacity (stacking) each time he dispels enemy buffs. In addition, he is immune to daze, stun, and stagger. Whenever Mace resist a detrimental effect, he recovers 10% Protection. While Mace has no debuffs, he gains 35% counter chance (doubled against Sith) and Galactic Republic allies have 50% more defense.
Replies
This is surprisingly good. I think the Shatterpoint debuff could do a little more or have a bit of improvement, but the kit is well thought out and relatively true to character. +1!
Thinking about bb8, that would make him largely useless and destroy any Resistance meta. Might need to clarify how that works.
I meant more along the line of freezes your Cooldown’s for 2 turns. That would make it so that you can only use whatever specials you currently have ready or your basic. My general intention was that the Cooldown can’t be reduced at all but I did not remember about some characters with special Cooldown abilities. I would probably keep it as Cooldowns can’t be reduced at all, making any Cooldown ability null for those 2 turns.
Remember that they have to be exposed in order to be debuffed with shatterpoint and shatterpoint Unique ability inflicts 1 expose randomly so it won’t always land on the same person. Plus, the debuff last 2 and smite Cooldown is 3 turns so you have 1 turn to get something going if B.B. were to be exposed back to back.
With that expose-shatterpoint mechanic, you could effectively keep someone Shattered forever if you plug them into an expose-heavy crew. Put this under a JTR lead with bb8 and RT and you’re set with a permanent cooldown freeze.
Or, god. Fracture plus Sharterpoint would be murderous.
Haha lol. Yeah your right players might abuse “sharterpoint” that way. Give me a minute to think of something. Personally I had really liked that shatterpoint idea.
I just changed his basic to...
Invincible Assault (Basic): Deal physical damage to target enemy and inflict daze for 2 turns. If Mace is above 50% health, or if the target is a Sith this attack deals double damage. If Mace is below 50% health, he recovers health equal to the damage dealt.
This way he always deals double damage to Sith, and he recovers more health when attacking a Sith while below 50% health.
Other then that, don’t know if there is any way to add any more anti-Sith synergy without starting to move into OP territory.
1) Leader ability: change the leadership ability to work for Galactic Repulbic allies. This way Clones and Galactic Republic Jedi would be much better while keeping the OR jedi like Revan and Bastilla seperate as another meta jedi squad.
2) Shatterpoint unique: with the shatterpoint ability I'd suggest this:add making it inflict and a 100% chance to inflict an unresistable expose and the Marked status effect on any enemies suffering from the Shatterpoint debuff if Mace is in the leadership slot. This way all Jedi would key in on taking out the target Mace has weakened with Smite since it inflicted Shatterpoint on the enemy as long as Mace is the leader. Marked is the new status effect Revan brought and it makes Jedi meta and so i think this could be another way to make Jedi really good under Mace lead.
3) Shatterpoint debuff: make it have a stacking effect of -50% healing effects and stacking -15% speed. Mace could potentially gain smite every turn and he could keep on shattering a single opponent and decimating them! Stacking -50% healing would greatly diminish the effects the Nihilus leadership giving out 150% health steal and also Traya's insane heatlh gain from her lead.
I added galactic Republic allies to his leadership however I felt that was a significant leader amongst the Jedi.
I clarified that shatterpoint can stack
I believe marked is going be used specifically for revan right now
Plus i’m Not sure what it does