Sith Lord Anakin - Character Suggestion

AntiFunn
512 posts Member
edited January 2019
Hello and G'day Everyone!

Just writing ideas for probably one of the most desired characters here on SWGOH, Sith Lord Anakin! (or Apprentice or whatever)

Most of us know that when Anakin fell to the Dark Side under Palpatine's influence, his power grew tremendously even when comparing to how great it was when he was a Jedi Knight.

In addition, it could make for an awesome Hero's Fall Journey (oppossed to JTR or CLS).

This means he would have 3 ZETA Upgrades and will be quite a powerful character!
Please also bear in mind that I compared this to other powerful characters: Revan, CLS and JTR. So the abillity may seem a little overpowered.

For the Journey, the required characters are a bit controversial. Due to the fact that some characters are already RARE EVENT one, thus makes it even harder to obtain Anakin. But anyway, for obvious purposes we might need: Grand Master Yoda, General Kenobi, Mace Windu, Jedi Knight Anakin, Clone Sergeant.

Reasons being:

General Kenobi = Obviously. (and since we dont have Jedi Master Kenobi yet)
Yoda = Battles Sidious or Palp and Clones.
Windu = Battles Sidious and is killed due to Anakin's interception
Clone Sergeant = Storming of the Jedi Temple with the 501st
JKA = the man of the hour.

So, let's get right into it:

Hero's Fall Journey

Sith Lord Anakin

POWER: 27129 (3 Zeta character)
HEALTH:31226 (just a random based number)
SPEED: 157

DESCRIPTION: Legendary Sith Attacker that saves allies and overpowers enemies with punishing debuffs.

Faction Tag: Dark Side, Attacker, Sith, Galactic Republic

1) Crushing Blow (Basic Ability) /Omega/

Deal physical damage to target and inflict Daze and Expose for 2 turns. This attack cannot be Evaded.

2) Overpower (Special Ability) /Omega/ CD:3

Dispel all buffs, deal physical damage and inflict Stun on target enemy for 1 turn which cannot be resisted or evaded. If the target is a Jedi or is at full health, reduce the cooldown of this abillity by 1. Sith Lord Anakin gains 50% turn meter.

3) The 501st Legion (Leader Ability) /ZETA/

Sith Lord Anakin and Clone allies gain +40% Offence, +30 Speed and +20% Critical chance and Sith allies gain half the amount. Whenever an enemy is defeated, all allies gain 25% turn meter and Offence Up for 1 turn. Whenever an ally is defeated, other allies gain 25% turn meter and Speed Up for 2 turns.

ZETA - +10% Offence and Add: Whenever an enemy is defeated, all allies gain 25% turn meter and Offence Up for 1 turn. Whenever an ally is defeated, other allies gain 25% turn meter and Speed Up for 2 turns.

4) The Power to Save (Unique Ability) /ZETA/

Whenever an ally falls below 50% or 1% health to an enemy attack, Anakin counter attacks the attacker dealing +50% damage and prevents that ally from being defeated. Then, if the ally was reduced to 1% health or below, it gains 100% turn meter, recovers 25% health and gains Health Steal Up for 2 turns. This effect may trigger only once per ally and is disabled if Anakin is Stunned or Dazed. Anakin only blocks and counter attacks the primary attacker.

ZETA - Add: Ally gains 100% turn meter and Health Steal Up for 2 turns if it was to be reduced to 1% health or below. This effect may trigger only once per ally and is disabled if Anakin is Stunned or Dazed. Anakin only blocks and counter attacks the primary attacker.


5) You Underestimate My Power (Special Ability) /ZETA/ CD:4

Deal physical damage to target and gain 50% turn meter (doubled against Jedi enemies). Then, inflict Buff Immunity and Healing Immunity on target for 2 turns and remove 100% turn meter. These effects cannot be resisted or dispelled.

ZETA - Remove +50% turn meter and Healing Immunity and Buff Immunity cannot be resisted or dispelled.

6) Unmatched Bladework (Unique Ability) /Omega/

Sith Lord Anakin has 100% Counter chance and +50% Tenacity. He also gains +50% Defence against Jedi enemies.


Aaand we're done. Let me know what you guys think. Thanks!
Post edited by AntiFunn on

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