General Grievous Rework

General Grievous Abilities

Furious Assault
· Basic · Level 8
Deal physical damage 3 times to target enemy and apply DoT each time. This attack can't be Evaded or Countered. This ability does double damage to buffed enemies.
Damage: 5232 - 8886

Grievous Wounds
Special · Level 8
Grievous Wounds 4 turn cooldown
Deal Physical damage to all enemies with a 66% chance to inflict Healing Immunity for 2 turns. healing immunity is permanent to Jedi and can not be resisted by Jedi

Damage: 2458 - 2820
Sinister Laugh
· Special · Level 8
Sinister Laugh 6 turn cooldown
Dispel all buffs on all enemies then Inflict Health Down and 2 DoT on all enemies for 2 turns, with a 66% chance to remove 66% Turn Meter. This chance is doubled against Jedi enemies.

Daunting Presence
· Leader · Level 8 zeta
All enemies have -20% Critical Chance and -20% Critical Damage. Droid allies have a 15 percent chance to assist other droids. Whenever a droid attacks out of turn due to this ability they dispel all buffs on the target enemy and inflict 2 dots which can not be resisted.

Tactical Retreat
· Unique · Level 8 omega
Grievous grants +10% Max Health for each living Droid ally to all droid allies. In addition, whenever Grievous falls below 50% protection or 50% Health, he will Dispel all negative status effects on himself and force a random droid ally to Taunt for 1 turn, that ally gains 100% Turn Meter 50 percent max health and heals health equal to General Grievous remaining health.

Interchangeable Parts
· Unique · Level 8 Zeta
At the start of their turn all darkside droids heal 5 percent health percent health and 5 percent protection for each DoT on the enemy. This healing ignores heal immunity.

Replies

  • If you want to be true to canon, 1pt of damage and he runs away. lol
  • He might work on a Zader team, but other than that he still looks pretty weak.
  • He might work on a Zader team, but other than that he still looks pretty weak.

    Notice the boost in damage to his basic. Pair him with BB-8, IG-88, T3 and another droid and he will go 1st and use sinister laugh removing all that TM.

    88 hits stupid hard with t3 and dots on the board. All your droids should go twice before the enemy moves. This is an homage to the OG droids that had a crazy opening.
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