Far from a socialist but this is too obvious!

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MJS
102 posts Member
I love capitalism, I love people having the ability to stick out of the pack with their own personal work and effort but please bear with me for a few minutes.

My proposal is for giving all members identical raid rewards, I'm going to support this proposal with a couple of arguments so if you would like to judge me please read what I have to say.

I'm looking for a new guild because my guild raid times are not suitable for me to raid. This is an extremely difficult decision because I've been with this guild for over a year now and I really like it here. But recently I've been placing in the 30s and 40s not because I can't do more damage than others, but because the raid times don't suit me.

As you can tell, I'm actually taking action, while I'm still complaining about this, I'm also doing something about it, I'm not expecting CG to change things any time soon but I think I can try to influence a few people so hopefully more people can see my perspective and maybe when enough people ask for this, it can come to fruition.

Now for my arguments, first and foremost I want to point out a comparison between guild content and team sports. Arena is a different story but guild content is a team effort. Sure people can solo rancor with 1 run, they can solo haat with 3-4 teams and the Sith raid is usually finished by 30 people. But it wasn't like this always. There was a time when haat required full partipation and the sith raid not that long ago required tremendous coordination to work. Now the raids have become too easy but their rewards remain equally important. You have to ask, is it really my fault that people can finish it in 2 hours when in the past it used to take over 24? We have IDENTICAL rewards in TB and TW where individual performance seems to matter a whole lot more than in raids, why can't raids be the same way? In teamsports regardless of who scores the most points/goals in the end the whole team earns the cup because that's what TEAMsports are all about, when one player wins the cup, everyone wins the cup.

The second argument comes from the notion that since raids have become time dependent anyone can pull a high score if they have the chance to, but since raids finish so quickly it's too easy to be left out. I know I can get bigger scores in the sith raid than some other people in my guild, but I can't because I am at work. if I'm lucky I can send a squad on auto and get a few hundred thousand points of damage just to get away from the 0s. In rancor we're all equally capable of soloing the raid. In haat I'm 100% sure I can solo the entire thing using exactly 4 squads, maybe less since I got Wampa to 7 stars.

What I want to explain is that damage doesn't reflect potential damage, and when raids finish so fast, many of us are just left out even though we could place alot higher if we had the chance.

Of course this is my personal problem at the time, people will simply say I should change guilds which is alot easier than it sounds. Like I said I've been in the same guild for as long as I can remember and leaving them isn't as simple as people think. I'm precisely writing this post because I think nobody should be put in a position where they can to make the same decision.

I mentioned capitalism earlier and how it's so beautiful because it gives people the opportunity to stick out of the pack. The thing is that the current raid system is like capitalism, it's more like cronyism, it picks winners and losers based on who has more free time available to raid and who works and doesn't have the same amount of time. Or when guilds democratically vote on raid times and you just happen to be in a minority group who can't raid when these other people can.

I want us to have a fair shot at this, and what if the guy who scored 0 gets the same as the guy who got 1st? I mean the guy who scored 1st actually DID something, he actually PLAYED the game. Isn't that the purpose of a video game? To play it. If you want to prove your worth you can do so in arena and raid performance is more for the bragging rights anyways. You can do 30 million damage and be second in your guild because someone else does 31. And you can score 10 and be first in your guild because damage is alot more spread out.

I wanna hear some thoughts on this and other arguments.

Replies

  • It already is used in TB and TW. Rewards are flat based on what every member contributes to the overall win. TB guild earns star which bases the reward. TW the guild get either a win basket or a L basket.

    I have no issue with raid payouts being equal as well or reduced to three tier payout using only rank 1-3 as the rewards. If you did x-max you get Tier 1, etc. x-zero would reward tier three. Again only using the rank 1, 2, and 3 rewards so people can grow their roster and contribute more.
  • I don’t agree with that I think TW/Tb should be more like raids coz I don’t think it’s fair that I work my **** off in Tb/TW and the people that do naff all get the same as me in raids st least you earn what you get.
    People wanting the easy way
  • Its effert vs reward. I dislike the guy that post zero in sith to earn the same rewards as number 1. That type of gameplay invites others to do the same. After a while they will just drag down those working hard for the rewards.
  • Dude - change guilds. I don't know why this is so hard. I've done it many times before finding one that suited me. Been there for a year, it's great.

    Staying where you are doesn't help your guild and it doesn't help you.
  • MJS
    102 posts Member
    MrThamer87 wrote: »
    I don’t agree with that I think TW/Tb should be more like raids coz I don’t think it’s fair that I work my **** off in Tb/TW and the people that do naff all get the same as me in raids st least you earn what you get.
    People wanting the easy way

    Replace them with people who work as hard as you
  • MJS
    102 posts Member
    3pourr2 wrote: »
    Its effert vs reward. I dislike the guy that post zero in sith to earn the same rewards as number 1. That type of gameplay invites others to do the same. After a while they will just drag down those working hard for the rewards.

    Ok first of all nobody is actually dragging anyone down. The only way someone could drag you down in a raid would be if there wasn't enough damage to finish it. I'm sure if your guild had a raid in farm and suddenly people stopped contributing and the raid stalled, the officers would step in and warn people.

    Secondly, you speak about disliking the guy who posts 0, does it cross your mind that that person WANTS to raid as much as you do and they might have something else to do in their real lives at that point in time.

    I work when my guild does rancor and when they do the morning rancor it's like 6 am where I live, i can't wake up at 6 just to do a rancor. So would you dislike me? Am I not justified in not raiding?
  • MJS
    102 posts Member
    Dude - change guilds. I don't know why this is so hard. I've done it many times before finding one that suited me. Been there for a year, it's great.

    Staying where you are doesn't help your guild and it doesn't help you.

    Because i actually have made friends with people in my guild. It's a social game and it's alot harder than it seems
  • What do you value more? Being in a guild that rewards you precisely because you are able to help the guild? Or being in a guild so you can chat?

    You can have both but you cannot have it with this guild. Game ain't gonna change for you, sorry.
  • 3pourr2
    1927 posts Member
    MJS wrote: »
    3pourr2 wrote: »
    Its effert vs reward. I dislike the guy that post zero in sith to earn the same rewards as number 1. That type of gameplay invites others to do the same. After a while they will just drag down those working hard for the rewards.

    Ok first of all nobody is actually dragging anyone down. The only way someone could drag you down in a raid would be if there wasn't enough damage to finish it. I'm sure if your guild had a raid in farm and suddenly people stopped contributing and the raid stalled, the officers would step in and warn people.

    Secondly, you speak about disliking the guy who posts 0, does it cross your mind that that person WANTS to raid as much as you do and they might have something else to do in their real lives at that point in time.

    I work when my guild does rancor and when they do the morning rancor it's like 6 am where I live, i can't wake up at 6 just to do a rancor. So would you dislike me? Am I not justified in not raiding?

    Hmmm you seem to have taken that very personally.
  • MJS wrote: »
    3pourr2 wrote: »
    Its effert vs reward. I dislike the guy that post zero in sith to earn the same rewards as number 1. That type of gameplay invites others to do the same. After a while they will just drag down those working hard for the rewards.

    Ok first of all nobody is actually dragging anyone down. The only way someone could drag you down in a raid would be if there wasn't enough damage to finish it. I'm sure if your guild had a raid in farm and suddenly people stopped contributing and the raid stalled, the officers would step in and warn people.

    Secondly, you speak about disliking the guy who posts 0, does it cross your mind that that person WANTS to raid as much as you do and they might have something else to do in their real lives at that point in time.

    I work when my guild does rancor and when they do the morning rancor it's like 6 am where I live, i can't wake up at 6 just to do a rancor. So would you dislike me? Am I not justified in not raiding?

    technically you could get up at 6 am in the morning assuming you're not at work already. If you choose not to that's cool too but it's not the devs fault you miss a raid. And soloing rancor is as simple as selecting the right team and hitting auto and putting your phone down. Assuming you can take a 3 minute bathroom break, you can get it going that quickly. At least now it's easy to tag so you don't miss rewards all together.

    But my advice is find a guild that has a time you can participate if you actually want to earn better rewards. But having them equalize the rewards so you can post a zero and still get top rewards because you didn't have time all the time just sounds like the easy way out to get rewards.
  • Personally I find the premises of this post to be prejudice in nature. If I disrespect socialism can I have my way?
  • MJS
    102 posts Member
    PsyBaby wrote: »
    Personally I find the premises of this post to be prejudice in nature. If I disrespect socialism can I have my way?

    Huh?
  • CCyrilS
    6732 posts Member
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.
  • MJS
    102 posts Member
    CCyrilS wrote: »
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.

    One thing I hate the most is alternating raid times. I think everyone should be able to participate in all raids if they want to.
  • Waqui
    8802 posts Member
    MJS wrote: »
    I'm looking for a new guild because my guild raid times are not suitable for me to raid. This is an extremely difficult decision because I've been with this guild for over a year now and I really like it here. But recently I've been placing in the 30s and 40s not because I can't do more damage than others, but because the raid times don't suit me.

    [...]

    The second argument comes from the notion that since raids have become time dependent anyone can pull a high score if they have the chance to, but since raids finish so quickly it's too easy to be left out. I know I can get bigger scores in the sith raid than some other people in my guild, but I can't because I am at work. if I'm lucky I can send a squad on auto and get a few hundred thousand points of damage just to get away from the 0s. In rancor we're all equally capable of soloing the raid. In haat I'm 100% sure I can solo the entire thing using exactly 4 squads, maybe less since I got Wampa to 7 stars.

    What I want to explain is that damage doesn't reflect potential damage, and when raids finish so fast, many of us are just left out even though we could place alot higher if we had the chance.

    First off Everybody has an equal chance. No individual guild member can be prohibited to participate in the raid and do their battles. It's the same for everyone in the guild. Just go in there and do the battles.

    Secondly, why should a player, who sits out have the same rewards as the ones doing their battles, doing millions and millions af dmg to the bosses? Potential damage is worth nothing if you don't actually go in there and battle the boss. Similarly, in TB and TW guilds are not rewarded based on their potential performance but only on their actual performance.

    Thirdly, there's a significant difference between raids and TB/TW:

    As soon as raids are on farm they will be completed disregarding wether everybody participate in the battles or not. Soon after we completed hSTR for the first time, we could complete it with only 20 players doing a full effort. It's the same with TB in theory, but hardly any guilds will be able to farm TB any time soon, scoring 45*/48* with only half the guild participating. In TW guilds are matched so that winning will require participation from all. Hardly any guild can have all 50 members join and then win if only 20 players participate. TB and TW require all guild members to do their part. Raids don't (shortly after being completed for the first time).

    Hence it makes sense to have the same rewards for all in TB/TW but not in raids.
  • Waqui
    8802 posts Member
    MJS wrote: »
    CCyrilS wrote: »
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.

    One thing I hate the most is alternating raid times. I think everyone should be able to participate in all raids if they want to.

    Everybody is able to. Just go in there and do your battles.
  • MJS
    102 posts Member
    Waqui wrote: »
    MJS wrote: »
    CCyrilS wrote: »
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.

    One thing I hate the most is alternating raid times. I think everyone should be able to participate in all raids if they want to.

    Everybody is able to. Just go in there and do your battles.

    I'm assuming you have plenty of free time available, not the case for everybody I have to say
  • Waqui
    8802 posts Member
    MJS wrote: »
    Dude - change guilds. I don't know why this is so hard. I've done it many times before finding one that suited me. Been there for a year, it's great.

    Staying where you are doesn't help your guild and it doesn't help you.

    Because i actually have made friends with people in my guild. It's a social game and it's alot harder than it seems

    There are pros and cons. If you choose to stay with your guild for the pros, you will probably enjoy your stay with them more, by accepting the cons you can't change yourselves within the guild, and change the ones, you can.
  • CCyrilS
    6732 posts Member
    Waqui wrote: »
    MJS wrote: »
    CCyrilS wrote: »
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.

    One thing I hate the most is alternating raid times. I think everyone should be able to participate in all raids if they want to.

    Everybody is able to. Just go in there and do your battles.

    When the pit and haat are over in minutes, it really isnt always possible.
  • Waqui
    8802 posts Member
    CCyrilS wrote: »
    Waqui wrote: »
    MJS wrote: »
    CCyrilS wrote: »
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.

    One thing I hate the most is alternating raid times. I think everyone should be able to participate in all raids if they want to.

    Everybody is able to. Just go in there and do your battles.

    When the pit and haat are over in minutes, it really isnt always possible.

    Of course it's possible. If soloing the rancor takes 5—10 minutes and no preloading takes place everybody has time to initiate their own battles — even with connection lag. If preloading takes place then everybody can choose to do so.
  • Waqui
    8802 posts Member
    MJS wrote: »
    Waqui wrote: »
    MJS wrote: »
    CCyrilS wrote: »
    We occasionally change up raid start times to accommodate different ppl's schedules. Maybe this is an option? With 50 ppl you can rarely pick a time that fits everyone.

    One thing I hate the most is alternating raid times. I think everyone should be able to participate in all raids if they want to.

    Everybody is able to. Just go in there and do your battles.

    I'm assuming you have plenty of free time available, not the case for everybody I have to say

    Assume whatever you want. It doesn't change the fact, that from a game point of view you still have the exact same possibility to do your battles as everybody else in the guild.

    If you have stuff to do in your RL during raids, you will have to make a choice ofc. (Raid or do your RL stuff). If your guild's raid hours don't suit your daily schedule, then you will have another choice to make (find a new guild or stay and accept that you won't be able to participate fully in raids).

    If you are not able to participate in raids, then your potential is not as great as you appear to believe. To do high damage, you first have to participate. No participation => no damage.

  • Mzee
    1777 posts Member
    MJS wrote: »
    The thing is that the current raid system is like capitalism, it's more like cronyism, it picks winners and losers based on who has more free time available to raid and who works and doesn't have the same amount of time.

    Currently in a heroic sith guild the raid provides a heavy incentive for players to spend money. That is where the capitalism comes in. Look at the recently released Revan doing far more damage than any other team. I didn't buy any of the new characters or Revan so I went from coming top 3 in the raid pretty consistently to barely top 10 when I put all my effort in.

  • Boov
    604 posts Member
    Hard pass on the equal rewards, but i would like to see somewhat more equal rewards particulary for the STR.


  • Currently in a heroic sith guild the raid provides a heavy incentive for players to spend money. That is where the capitalism comes in. Look at the recently released Revan doing far more damage than any other team. I didn't buy any of the new characters or Revan so I went from coming top 3 in the raid pretty consistently to barely top 10 when I put all my effort in.

    [/quote]

    Erm not true it’s called hard work since June the guild I joined has gone from 32 mil GP upto 77gp and we are only a few months away from heroic sith and not one of us has spent a single penny on doing it. We have all just grown as a guild together and put in the hard work. This game is what you make of it. Yes I agree certain aspects are about money but not the raids.
  • KyJoe_Cool
    1873 posts Member
    edited November 2018
    MrThamer87 wrote: »
    Currently in a heroic sith guild the raid provides a heavy incentive for players to spend money. That is where the capitalism comes in. Look at the recently released Revan doing far more damage than any other team. I didn't buy any of the new characters or Revan so I went from coming top 3 in the raid pretty consistently to barely top 10 when I put all my effort in.

    Erm not true it’s called hard work since June the guild I joined has gone from 32 mil GP upto 77gp and we are only a few months away from heroic sith and not one of us has spent a single penny on doing it. We have all just grown as a guild together and put in the hard work. This game is what you make of it. Yes I agree certain aspects are about money but not the raids.

    You're guild is 77mil GP and you're saying that you're close to HSTR? I think that would be a new record. Lowest guild GP completion of HSTR. Wait til you try it. You won't believe the number of restarts you'll do. Trust me. Anyway good luck on your quest mate.
    Massive SWGOH Community On Discord - https://discord.gg/QWvTUBZ
  • FailingCrab
    1155 posts Member
    edited November 2018
    KyJoe_Cool wrote: »
    MrThamer87 wrote: »

    Currently in a heroic sith guild the raid provides a heavy incentive for players to spend money. That is where the capitalism comes in. Look at the recently released Revan doing far more damage than any other team. I didn't buy any of the new characters or Revan so I went from coming top 3 in the raid pretty consistently to barely top 10 when I put all my effort in.


    Erm not true it’s called hard work since June the guild I joined has gone from 32 mil GP upto 77gp and we are only a few months away from heroic sith and not one of us has spent a single penny on doing it. We have all just grown as a guild together and put in the hard work. This game is what you make of it. Yes I agree certain aspects are about money but not the raids.

    You're guild is 77mil GP and you're saying that you're close to HSTR? I think that would be a new record. Lowest guild GP completion of HSTR. Wait til you try it. You won't believe the number of restarts you'll do. Trust me. Anyway good luck on your quest.

    HSTR has been completed by an 8 person guild.
    https://swgoh.gg/u/ionastarbound/
    Discord: Iona Starbound#5299
  • KyJoe_Cool wrote: »
    MrThamer87 wrote: »

    Currently in a heroic sith guild the raid provides a heavy incentive for players to spend money. That is where the capitalism comes in. Look at the recently released Revan doing far more damage than any other team. I didn't buy any of the new characters or Revan so I went from coming top 3 in the raid pretty consistently to barely top 10 when I put all my effort in.


    Erm not true it’s called hard work since June the guild I joined has gone from 32 mil GP upto 77gp and we are only a few months away from heroic sith and not one of us has spent a single penny on doing it. We have all just grown as a guild together and put in the hard work. This game is what you make of it. Yes I agree certain aspects are about money but not the raids.

    You're guild is 77mil GP and you're saying that you're close to HSTR? I think that would be a new record. Lowest guild GP completion of HSTR. Wait til you try it. You won't believe the number of restarts you'll do. Trust me. Anyway good luck on your quest.

    HSTR has been completed by an 8 person guild.

    I've heard of it being completed by one person with multiple squads, but clearly that's not the norm. GP is a tricky stat. 2 people or guilds could have the same GP, yet be at different places in their progress.
    Massive SWGOH Community On Discord - https://discord.gg/QWvTUBZ
  • It is possible to do well on raids without spending money. I am ftp, have one of the lower gp in my guild, and still get top 5 in hstr.

    It's all about focus and building the right teams. Obviously soending can speed this up but it isn't required. Unless you're in a whale guild, you can probably get top 10 if you choose to do so. There are plenty of people who think it's not worth the effort to use 5 or 6 teams in the raid so they put their one or two teams in or post a zero.

    And there's nothing wrong with that as long as your guild has the raid on farm and you're ok with less rewards. But the structure rewards those that put in the effort or money to score high.
  • Dk_rek
    3299 posts Member
    KyJoe_Cool wrote: »
    MrThamer87 wrote: »
    Currently in a heroic sith guild the raid provides a heavy incentive for players to spend money. That is where the capitalism comes in. Look at the recently released Revan doing far more damage than any other team. I didn't buy any of the new characters or Revan so I went from coming top 3 in the raid pretty consistently to barely top 10 when I put all my effort in.

    Erm not true it’s called hard work since June the guild I joined has gone from 32 mil GP upto 77gp and we are only a few months away from heroic sith and not one of us has spent a single penny on doing it. We have all just grown as a guild together and put in the hard work. This game is what you make of it. Yes I agree certain aspects are about money but not the raids.

    You're guild is 77mil GP and you're saying that you're close to HSTR? I think that would be a new record.

    meh between the nihlus nerf and toons like revan, aurra, and chewy in 3 months more people will be doing HSTR with 70m GP than all the guilds that had beat HSTR before that..not guild skill just power creep
    it's funny in like less than a years worth of power creep it went from like

    140m GP
    120mGp
    100mGp
    and in 3 months 60m GP

    At this point I figure Rancor will be simable and the next raid released (non ship) will make the original HSTR look like a Stage 1 TB... I actually don';t think we will ever get another raid to be honest... Ship raid maybe but I think raiding ended with HSTR.

    a 2 mil GP guild can solo haat now so a 60mGP guild beating HSTR only a matter of time
  • I agree that the rewards structure needs a revamp to reflect the amount of time and effort people put into the raid. I STRONGLY disagree that raid rewards should be evenly distributed like TW rewards. You provide raid tickets for the price of admission - you minimally get character shards for that. Seems fair to me.

    HOWEVER, I understand your point about being able to stay in the guild you want to be in while still maximizing when and how you can perform on raids.

    So, what if raids were open for damage during the join phase? You can select your team and the phase of the raid you want to participate in and then 'record' that result (i.e., I want to record my Rancor solo now in case one of my children needs me to do x,y or z in the five minutes it's actually joinable).

    When the raid officially opens, same as it does today, the officers have a choice of either using only 'recorded raid results' or performing a 'live raid'. If only recorded results are selected AND there's enough damage to finish the raid, then blam, it's done. If it's a live raid, then it acts just like it does today. Anyone who 'recorded' a result can't participate in the live raid portion, but their results are tabulated after the 'live raid' is finished. Think of it as an absentee ballot (no election jokes, please).

    You'd need to put a safeguard or two in place - something like you can only start one team per phase (if your damage runs into a second phase or third phase, you can restart in that phase you ended) and/or you cannot escape toons and run them in subsequent phases. These could also be guild specific settings to best meet the needs of the many disparate guilds that make up the GoH universe. I'm sure there are a few other scenarios to think through, but nothing too troublesome.

    This way, players that are available during the 'live' raid (if the guild so chooses to have one) can continue to raid the way they do today, but players that aren't available during that small window can still use the teams they've built, while remaining part of the community they've come to know.

    And, no major shake up to rewards (which as troubling as rewards may seem is actually a good thing),
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