Far from a socialist but this is too obvious!

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  • You'll still end up with mayor differences between #1 and #50 rewards, which is the main thing i don't want.
    There are also a couple of unwanted (imo) consequenses to your suggestion.
    • 50 solos each rancor raid due to which you're ranked based on RNG, nothing else.
    • Same goes for AAT, but to a lesser extent. Solo-ing the hAAT still requires some effort, atleast for now, but more solos means more chance of not getting top3 rewards.
    • Potentially much higher time requirement needed to rank high in the HSR because people have all the time in the world to do dmg.
    I personally do a lot of 0 scores because i stopped caring, but i don't want that too become too rewarding either. So it's a delicate balance between the top being too rewarding and the bottom potentially being too rewarding. I'm however mostly annoyed by the top3/top10 cut off points.
    A case could also be made for rewards based on damage tiers instead of ranking, which would actually work well with your suggested change.
  • Boov wrote: »
    A case could also be made for rewards based on damage tiers instead of ranking, which would actually work well with your suggested change.

    I think this would be the best way to go. Rewards should be based on the damage you contributed to the raid, not some arbitrary numeric cut off. Take an HSTR score breakdown of something like

    1. 25M
    2. 13M
    3. 12.9M
    4. 12.8M

    In today's rewards structure, the third place finisher ends up with the same loot boxes as the first place finisher, despite doing half the damage. Meanwhile, the 4th place finisher, despite doing just a little less damage than third ends up with a lower reward. In HSTR, the gap between 10 and 11 is even more stark.

    Rewards should be more like a tournament, where prize money is summed over all of the places where 'ties' occur. Outside of the Pit, there's enough damage variability that exact ties are unlikely, which is where your idea about damage tiers comes into play.

    I've tried to work out the math a few times and it gets tricky (you're basically summing up the odds of receiving something), but I'm sure the talented ladies and gentleman at CG could come up with a scheme that made sense.
  • I agree with the sentiment of the OP. Guild events should be cooperative efforts - not competitive for the most valuable commodity in the game (g12+ gear). The HSith Raid reward structure is horribly designed. It doesn't encourage teamwork, sharing of information or ideas or cooperation. That seems completely backwards for a "guild event". And, in point of fact, the top-heaviness of gear drops for HSith is a complete departure from previous raid structures (again, speaking specifically of gear - as g12+ is the only raid commodity that EVERYONE will ALWAYS need).

    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • @Nikoms565 How do you propose balancing reward vs. effort? There are players that love to raid and spend a lot of time working on mods and squads to optimize their performance. There are players that send in whatever and hit the auto button, and there are players that click join and go on their merry way.

    Do you feel that ALL of those player types deserve relatively equal rewards? If not, how do you propose balancing your desire for equity in G12+ gear with the vastly different efforts put forth by each player type?

    I'm all for voicing your opinion, but without proposing a viable alternative, you just sound bitter. Based on all of your excellent contributions to this forum and insight into the game, you're above that.
  • @Nikoms565 How do you propose balancing reward vs. effort? There are players that love to raid and spend a lot of time working on mods and squads to optimize their performance. There are players that send in whatever and hit the auto button, and there are players that click join and go on their merry way.

    Do you feel that ALL of those player types deserve relatively equal rewards? If not, how do you propose balancing your desire for equity in G12+ gear with the vastly different efforts put forth by each player type?

    I'm all for voicing your opinion, but without proposing a viable alternative, you just sound bitter. Based on all of your excellent contributions to this forum and insight into the game, you're above that.

    Score. Plain and simple. The raid rewards should be tiered based on damage dealt - not damage in relation to guild mates. That encourages working together to find good damage teams. Not keeping it a secret so you can outperform each other on something that is supposed to be a team effort.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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