General Grievous rework concept (make sure they see this plz)

TevlodiObight1
156 posts Member
edited February 2019
This will be a MASSIVE improvement for General Grievous and hopefully the meta if this rework comes to pass.

General Grievous: Dark Side, Droid, Separatist, Attacker
Furious Assault: Deal damage to enemy and inflict defense down for 2 turns. If all enemies are debuffed, this deals an additional three hits, the first attack dealing double damage to Jedi. These attacks cannot be evaded nor countered.

Grievous Wounds: Deal damage to all enemies and inflict healing immunity for 3 turns and a 85% chance to inflict expose for 2 turns. This healing immunity cannot be copied, dispelled, or resisted. This deals 50% more damage to Jedi. If this attack defeats an enemy, he dispels all debuffs on himself, gains offense up for 2 turns and 100% turn meter, and the cooldown of this ability is reset. This cannot be evaded.

Sinister Laugh: Dispel all buffs on all enemies, inflict health down for 2 turns, and inflict the opposite debuffs for 3 turns. This cannot be evaded or resisted. This has a 75% chance to remove 50% turn meter and to inflict expose for 3 turns. These chances are doubled against Jedi and cannot be evaded. If any enemies are defeated, grant all allies speed up for 2 turns and inflict deathmark on the target enemy for 2 turns, which cannot be resisted.

Daunting Presence: All allies have +50% offense, 50% health steal and +30 armor penetration. Whenever a debuffed enemy takes damage, Separatist allies gain 5% turn meter and have a 75% chance to recover 5% health and gain offense up for 1 turn. While General Grievous is active, all enemies have -50% critical damage, -50% critical chance, -35% counter chance, lose 5% turn meter whenever any enemy recovers health that is not Health steal, and Droid and Separatist allies are immune to turn meter reduction and take reduced damage from percentage health damage effects. If Droid or Separatist allies are damaged while debuffed, all enemies lose 5% turn meter and take damage equal to 5% of their max health. Separatist allies gain a new special ability called Tactical Advantage.

Tactical advantage: Remove 20% turn meter on all enemies, recover 40% protection, and gain +20 speed (stacking) until the end of the encounter.

Tactical Retreat: General Grievous gains 10% max health, potency, and critical damage for each living droid ally (halved for defeated droid allies). Whenever he falls below 50% health, he dispels all debuffs on all Droid and Separatist allies, gains 100% turn meter and stealth for 4 turns. Target ally gains taunt, max health up (30%), health steal up, and heal over time for 2 turns if no allies are already taunting. He and taunting allies have their cooldowns reset. Whenever any taunting allies are defeated while General Grievous is active, they revive with 75% health and 30% turn meter.

Post edited by TevlodiObight1 on

Replies

  • I made him super op on purpose, cause he's one of my favs
  • Vendi1983
    5023 posts Member
    edited October 2018
    Nooooope. Not OP at all. Should add stuff that makes him counter every faction. That's the "vogue" thing to do now.
  • Some suggestions: make his leader give Separatists AND Droids 20% TM whenever they damage a debuffed enemy, then for his basic make the extra attacks not be crits (with HK lead it would be broken AF)
  • uo4t3eoyi2y9.jpg

    :grin:
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  • This will be a MASSIVE improvement for General Grievous and hopefully the meta if this rework comes to pass.

    General Grievous: Dark Side, Droid, Separatist, Attacker
    Furious Assault: Deal damage to enemy and inflict defense down for 2 turns. If all enemies are debuffed, this deals an additional three hits, the first attack dealing double damage to Jedi. These attacks cannot be evaded nor countered.

    Grievous Wounds: Deal damage to all enemies and inflict healing immunity for 3 turns and a 85% chance to inflict expose for 2 turns, which cannot be resisted. This healing immunity cannot be copied, dispelled, or prevented. This deals 50% more damage to Jedi. If this attack defeats an enemy, he dispels all debuffs on himself, gains offense up for 2 turns and 100% turn meter, and the cooldown of this ability is reset. This cannot be evaded.

    Sinister Laugh: Dispel all buffs on all enemies, inflict health down for 2 turns, and inflict the opposite debuffs for 3 turns. This cannot be evaded or resisted. This has a 75% chance to remove 50% turn meter and to inflict expose for 3 turns. These chances are doubled against Jedi and cannot be resisted. If any enemies are defeated, grant all allies speed up for 2 turns and inflict deathmark on the target enemy for 2 turns, which cannot be resisted.

    Daunting Presence: All allies have +50% offense, 50% health steal and +30 armor penetration. Whenever a debuffed enemy takes damage, Separatist allies gain 20% turn meter and have a 75% chance to recover 10% health and gain offense up for 1 turn. While General Grievous is active, all enemies have -50% critical damage, -50% critical chance, -35% counter chance, lose 50% turn meter whenever any enemy recovers health that is not Health steal, and Droid and Separatist allies are immune to turn meter reduction and take reduced damage from percentage health damage effects. If Droid or Separatist allies are damaged while debuffed, all enemies lose 20% turn meter and take damage equal to 10% of their max health. Separatist allies gain a new special ability called Tactical Advantage.

    Tactical advantage: Remove 20% turn meter on all enemies, recover 40% protection, and gain +20 speed (stacking) until the end of the encounter.

    Tactical Retreat: General Grievous gains 10% max health, potency, and critical damage for each living droid ally (halved for defeated droid allies). Whenever he falls below 50% health, he dispels all debuffs on all Droid and Separatist allies, gains 100% turn meter and stealth for 4 turns. Target ally gains taunt, max health up (30%), health steal up, and heal over time for 2 turns if no allies are already taunting. He and taunting allies have their cooldowns reset. Whenever any taunting allies are defeated while General Grievous is active, they revive with 75% health and 30% turn meter.

    This isn't OP. It's busted like a joke of amount of power creep. Under HK lead GG would hit so many turn meter loops I don't think the other team would ever move for any comp that exists in the game.

    With his own lead every droid aoe would gain them 100% tm.
  • [/quote]

    This isn't OP. It's busted like a joke of amount of power creep. Under HK lead GG would hit so many turn meter loops I don't think the other team would ever move for any comp that exists in the game.

    With his own lead every droid aoe would gain them 100% tm.[/quote]
    So what changes would you suggest?

  • This isn't OP. It's busted like a joke of amount of power creep. Under HK lead GG would hit so many turn meter loops I don't think the other team would ever move for any comp that exists in the game.

    With his own lead every droid aoe would gain them 100% tm.[/quote]
    So what changes would you suggest?
    [/quote]

    other than the turn meter changes cuz I fixed that
  • Seems too have way too much turn meter manipulation. Also a lot cant be resisted. My rework is much more reasonable. It seems overpowered at first, but there are no loops and it has weaknesses.
  • Seems too have way too much turn meter manipulation. Also a lot cant be resisted. My rework is much more reasonable. It seems overpowered at first, but there are no loops and it has weaknesses.
    I have a thing for turn meter manipulation. Looking back, yes there is too much that can't be resisted. Thanks for the feedback!
  • Totally agree about rework, but not only for Grievous

    Check my post (first in this forum)
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/193979/suggestions-about-swoh#latest
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