CG,
Your outward intentions of MODs 2.0 was 1) eliminate speed as the primary necessity and 2) make less used kits more valuable.
But in doing so you have made speed even more important. And not only that have monitized our efforts to try and get speed. The chances are just awful. Some folks are getting crazy good speed turns and others not so much. This is making it extremely difficult.
I feel like i have a solid green Grey or blue hell even purple or gold mod with 8-12 speed and proceed to upgrade it. The fact is if you speed on a mod doesn't go into the 20s it's useless. So i spend slicing material only to watch a potentially great mod turn to utter garbage. We need options to re-roll stats. Discarding it to oblivion because it's stuck at 8-12 speed after spending huge resources on slicing material sucks to no end.
To top it off it seems that mod challenges give absolute garbage mods now.
What gives?
0
Replies
I actually feel a reroll tool would make arena more competitive while devaluing speed as anybody has access. But it is true... speed becomes ever more important which is exactly the opposite of what CG was trying to do. Either the other stats need even more boost OR get rid of speed itself
I do not waste my gems on extra refreshes to get mods anymore because the payouts have been so bad.
Just because we think that doesnt make it true. It will take a long time to overcome the farming we did. Nothing happens over night.
I don't have a single mod with over 20 speed on it. Guess every mod I have is useless.
Do people not understand that there are things to do in this game besides top 10 arena?
But, at least in terms of arena, it IS still true. He who goes first, wins. There's a few edge cases where speed isn't the best fit, but for the most part the goal is to be faster than the other guy.
Speed is still King.
I can't tell if you're trolling, incredibly whiny, or ten years old. I do fine in raids, territory battles - pretty much everywhere except arena. Are you contending that I would have the exact same results if I threw out all my mods?
Ppl are still farming speed mods, so your point about past farming is invalid.
And yes changes can happen overnight, it just takes more to make it happen.
But more importantly, it doesnt matter what is best objectively. What matters is what people think.
If the majority of the players think speed is still the best, then CG failed their goal of trying to create diversity.
I don't remember any specific nerf. Also, when you say whoever goes first wins (btw it should be whomever goes first), does that mean whomever has the fastest raid Han can never lose?
I am not the fastest on my shard in any meta since droids were a thing. I make it to the top 5 no every day.
speed rules, but who goes first doesn't always win.
Poster was referring to how every other character they release now can cleanse taunt off of enemies or just ignore it all together. If you were a bit slower you could hide behind a really strong tank. For example, with Revan that's a completely useless strategy now. Heck even OB+GK: Revan will make EVERYONE on his team ignore that combo.
I disagree with the OP that speed has become more important. Speed is still king, and I think they need to continue to find ways to balance it, but mods 2.0 is a step in the right direction.
I’m kind of paying the price right now because my strategy for farming mods in the past was to seek out gold mods with speed secondaries regardless of set or primary stat. I ignored those green and blue mods that would give +10 speed. I didn’t farm mods in cantina by set. For a while I had the best speed mods, because I gave myself more rolls for those +20 speed secondaries and had a few of them. But they are all mismatched. Now everyone else is upgrading those +10-15 speed sets they made and ending up with better mods than me, because mine are so mismatched.
While I’m annoyed at how the mod changes hurt me personally, I do believe this is a better way of doing it.