During the marquee missions, the concussion mines are exploding like they are supposed to, daze appears, and then is gone, before the ship takes its next turn. It's supposed to last for 2 turns after the concussion mine explodes. Anyone else seeing this issue?
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The event was very easy so i didnt really care
If a debuff does not say it cannot be resisted than that means it normally can be resisted. however if you are seeing the debuff actually apply and than go away it is not being resisted. this sounds like a problem with the duration of the debuff not the application of it. Daze is not lasting 2 turns as described.
This.... i buy every 4 star pack... but this ship is next to worthless. Why was this released when the ship clearly needs a rework as shown by tier 1 of its own marque event
https://reddit.com/r/SWGalaxyOfHeroes/comments/9r935p/b28_bomber_bug/
Thank you. 70 million cans of nonstick Pam were supplied to all the fleet commanders on all servers.
PAM is made with Canola Oil
Droids need Oil to function
C-3P0 took an oil bath
C-3PO confirmed with Kevin Bacon.
Fact: Kevin Bacon's sweat is used as a greaser/lubricant for droids.
~D
People said the same about Enfys Nest. We all know that's not true. Take the lessons learned about Nest and use them here. HT is even easier since it's prot up can be dispelled and blocked (it's a buff). Not to mention ships has it own Nihilus...
This. Usually, when a character or ship is released, the event really shows it off well. Literally every phase I said "That's it?" out loud. Whether it was the effects, the damage or the ability, everything about this ship is lame and weak. I'm not sure who designed this mess of a ship, but keep your day job. And if this is it, apply to be an Uber driver or something.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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