Would higher counter damage increase variety?

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Replies

  • CPMP
    974 posts Member
    No
    Nikoms565 wrote: »
    MenaceTEC wrote: »
    Abyss wrote: »
    Counter damage has nothing to do with variety. I dont follow the logic at all??????

    If you have high hp tanks that don't do huge regular damage but inflict high counter damage it would leave glass cannons at say 30-50% health.
    MenaceTEC wrote: »
    No just the ones that do now, sure they would be more valuable. But no other changes just up the damage.

    Kylo, 55, Dooku, FOST, and others. Dooku doesn't fit with the idea really.

    If I understand the two posts above correctly (the first, asking for a damage buff to the counters, the second, to only those who currently have a counter - but not Dooku - so, in effect 3 characters, only 2 of who are used often), the poll is basically asking if a damage buff for Fives and Kylo will increase variety.

    No. Buffing two (3 if you want to include FOST) heroes will not increase variety.

    Ding ding, we got a winner.
    Considering OP was crybabying about Poe nerf and demanding refunds. I guess now he can't find other viable tanks and he cries for buffs.
  • CPMP wrote: »
    Nikoms565 wrote: »
    MenaceTEC wrote: »
    Abyss wrote: »
    Counter damage has nothing to do with variety. I dont follow the logic at all??????

    If you have high hp tanks that don't do huge regular damage but inflict high counter damage it would leave glass cannons at say 30-50% health.
    MenaceTEC wrote: »
    No just the ones that do now, sure they would be more valuable. But no other changes just up the damage.

    Kylo, 55, Dooku, FOST, and others. Dooku doesn't fit with the idea really.

    If I understand the two posts above correctly (the first, asking for a damage buff to the counters, the second, to only those who currently have a counter - but not Dooku - so, in effect 3 characters, only 2 of who are used often), the poll is basically asking if a damage buff for Fives and Kylo will increase variety.

    No. Buffing two (3 if you want to include FOST) heroes will not increase variety.

    Ding ding, we got a winner.
    Considering OP was crybabying about Poe nerf and demanding refunds. I guess now he can't find other viable tanks and he cries for buffs.

    Who the f are you? Some noob stepping up to the troll plate?

    I see a lot of people trying to put their own sound on my idea. Mostly the same trolls who follow my every post.
  • There is quite a few counter characters. What's the point if no one uses them anyway?

    The OP was a rough idea. Let me explain it more clearly.

    Everyone complains the meta is only speed. Same for assisted attacks etc Dps reigns.

    So, tanks should have some kind or counter attack. We can all agree Chewie is useless in PVP?

    This counter attack should inflict significant damage. This only effects glass cannons. Other tanks or attackers with reasonable HP who attack and get countered won't feel the effect as much.

    If FOTP, GS or Rey can inflict a crippling hit they would at least take some damage for the effort.

    Like a previous person commented. It's like adding a second dimension to fighting. Instead of one standing there and taking it from the other they engage eachother and each inflict damage based on attack and defense.

    Perhaps the useless defense stat could apply to all tanks and translate to a counter chance and damage.
  • Arube
    1026 posts Member
    Don't Care
    Abyss wrote: »
    Counter damage has nothing to do with variety. I dont follow the logic at all??????

    There was no logic to begin with.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • MenaceTEC
    670 posts Member
    edited March 2016
    Arube wrote: »
    Abyss wrote: »
    Counter damage has nothing to do with variety. I dont follow the logic at all??????

    There was no logic to begin with.

    Smh instead of contributing to a real discussion this is what people post. Somewhat not surprising with the state of our world.
  • Abyss wrote: »
    MenaceTEC wrote: »
    Abyss wrote: »
    Counter damage has nothing to do with variety. I dont follow the logic at all??????

    If you have high hp tanks that don't do huge regular damage but inflict high counter damage it would leave glass cannons at say 30-50% health.

    That would change a lot about how matches would go and it would be a easy change.

    Wait lol, so you mean all toons can counter in your model?????? Lmfao pass, thats a broken game rite there. You want durable toons to do massive counter damage? Wow, i applaude the effort and brainstorming but that in no way wouod be good for the gane sorry.

    @Abyss it would just add another dimension to the combat. Why would it be one dealin damage at a time while the target stands there?

    Rather it is best explained as both characters clash, dealing damage to one another.
  • Abyss
    1651 posts Member
    Don't Care
    MenaceTEC wrote: »
    Abyss wrote: »
    MenaceTEC wrote: »
    Abyss wrote: »
    Counter damage has nothing to do with variety. I dont follow the logic at all??????

    If you have high hp tanks that don't do huge regular damage but inflict high counter damage it would leave glass cannons at say 30-50% health.

    That would change a lot about how matches would go and it would be a easy change.

    Wait lol, so you mean all toons can counter in your model?????? Lmfao pass, thats a broken game rite there. You want durable toons to do massive counter damage? Wow, i applaude the effort and brainstorming but that in no way wouod be good for the gane sorry.

    @Abyss it would just add another dimension to the combat. Why would it be one dealin damage at a time while the target stands there?

    Rather it is best explained as both characters clash, dealing damage to one another.

    I see what ur saying now. You want simultaniuos turns rather then turn meters where faster toons act faster.
    I actually like some aspects of this as tanky toons wouod instantly become viable (kylo wouod be a god in this scenario) BUT it has its flaws, no swuishy toon would be viable because they wouod just get destroyed due to everyone being able to counter them. Also that leads me to the AOE issue. If you want every attacked toon to be able to counter attack then using an AOE instantly kills you. No AOE wouod be viable because 4+ toons wouod all counter then.

    I see what your saying and while some things wouod be corrected with this, most wouod be i stantly broken.
  • Sure it needs a lot more thought than I can put in to it on my phone :smile: thanks for the reasonable reply.

    The devs are pros and should be able to make it work better than it does now. I want to try and give suggestions where I can.

    I develop 2d board games and have worked on professional projects (art production side). Nothing comes out how it should be implemented. We usually have a group of people, granted they get along more than the board members here, they don't fear pitching bad ideas.

    Bad ideas can be worked into good ideas.

    Anyways hopefully creative constructive conversation will happen. I'm not holding my breath.
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