Darth Vader (No Armor)
Dark Side, Attacker, Sith
Don’t Make Me Kill You Basic: Deal physical damage to target enemy and inflict offense down and critical chance down for 3 turns. Gain potency up for 2 turns. This attack can’t be evaded or resisted and has +10% critical chance and critical damage for each Sith ally.
Force Choke Special 1: Deal special damage to target enemy, stun them for 1 turn, and remove turn meter equal to Darth Vader’s potency. Darth Vader gains turn meter equal to the amount removed, and all other allies gain half that amount. (Cooldown 3)
I Hate You! Special 2: Deal physical damage to target enemy, dispel all buffs from them, and call Darth Sidious to assist if present. Inflict daze, stagger, and expose for 2 turns. Both attackers gain 20% turn meter and recover 30% health and protection. (Cooldown 4)
My New Empire Leader: Sith allies gain +40% critical damage and offense. They gain 15% turn meter when they attack a Jedi. When a Sith ally is critically hit, they inflict tenacity down for 2 turns on the attacker, which can’t be resisted. ZETA: Sith allies have 3% health steal and counter chance for each debuff on each enemy. When they attack an enemy, they have a 50% chance (doubled against Jedi) to deal bonus damage equal to 10% of the target enemy’s max health, which ignores protection.
Low Ground Unique 1: Darth Vader has -15% evasion and -20% defense (doubled against Jedi). For each Jedi enemy that isn’t debuffed, Darth Vader has a 15% chance to become ability blocked for 1 turn at the start of his turn. ZETA: If Darth Sidious is active, the first time Darth Vader is defeated he is revived wearing his armor, with 100% health, 100% protection, and an additional +50% defense.
You Underestimate My Power! Unique 2: Darth Vader has +30% offense, potency, critical chance, and critical damage. Each of these stats is increased by 5% for each Sith ally and Jedi enemy. When Darth Vader inflicts a debuff he recovers 5% health. While Darth Vader is active, enemies with protection up have -50% offense and critical damage. ZETA: When Darth Vader inflicts a debuff he recovers 5% protection, removes 5% turn meter from debuffed enemies, and has a 50% to dispel all debuffs on himself and a random ally, granting them the opposite buff (if any) for 2 turns.
Replies
Changed that to the name of his leader ability.