Count Dooku Rework Idea

DaPowerfulJedi
3185 posts Member
edited November 2018
Count Dooku
Dark Side, Support, Separatist, Sith

Hindering Press Basic: Deal physical damage to target enemy with a 75% chance to attack again. These attacks have a 30% chance to inflict stun for 1 turn and a 30% chance to inflict ability block for 1 turn. Debuff chances doubled against Jedi. This attack can’t be countered.

Force Lightning Special: Deal special damage to target enemy and inflict shock and stun for 1 turn, with a 50% chance (doubled against Jedi) to inflict stun on a random enemy for 1 turn. If the target is stunned or a Jedi, this attack ignores protection and can’t be evaded.(Cooldown 4)

Master Tactician Leader: Separatist allies gain +30 speed, +20% evasion, +30% potency, and +30% offense. Whenever a Separatist ally uses a special ability, they have a 50% chance to grant a random ally CIS Strength for 3 turns. When a Separatist ally evades an attack, they gain offense up and foresight for 1 turn.

CIS Strength: Recovers 50% health when inflicted with a debuff (can’t be prevented), and 150% offense against Galactic Republic enemies.

Flawless Reposte Unique: Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn he deals 30% more damage, gains 30% turn meter, and reduces his cooldowns by 1. ZETA: Whenever he attacks out of turn he recovers 10% health and protection, gains critical hit immunity for 2 turns, and 10% offense (stacking) until the end of his next turn.
Post edited by DaPowerfulJedi on

Replies

  • No immune to stun. Lamest thing they keep tacking on to new characters.
  • Vendi1983 wrote: »
    No immune to stun. Lamest thing they keep tacking on to new characters.

    Ability block instead?
  • I think the CIS buff is strong enough even with the immunity to stun removed. Massive heal and massive damage boost that will spread to your whole team quickly? No need for stun immunity.
  • Vendi1983 wrote: »
    I think the CIS buff is strong enough even with the immunity to stun removed. Massive heal and massive damage boost that will spread to your whole team quickly? No need for stun immunity.

    Alright.
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