Every new kit has to have one point where "this effect can't be evaded" and it makes me wonder one of two things;
1. Does it mean even if thebattack misses the debuff still goes through the checks?
2. At this rate near every debuff is unevadable why not just hard code it into the game so every kit doesnt have "this effect can't be evaded"
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There would be significant balance issues if all attacks and debuffs were unavoidable...and it would mean that evasion and Foresight become meaningless.
You can evade attacks.
An attack can inflict debuff and be unevadable but the debuff can be resisted. (Jango Fett's burning)
An attack can be evadable but inflict a debuff that cannot be resisted. (KRU's basic)
An attack can inflict debuff and be unevadable and unresistable. (Thrawn's Fracture)
You can also evade debuffs.
I'm reasonably sure that KRU's basic is bugged if you can inflict a debuff while being evaded.
The problem is we’ve gone beyond being vital to a character’s kit and simply to it being an uncreative way to make a character more effective. It’s not vital that Nest has a basic that can’t be avoided. It’s not essential that Chewie last Furious Bowcaster. Its getting ridiculous.
This is true but kind of misleading if you don’t understand what is going on. Unless it states otherwise (or is bugged, which has popped up numerous times), an attack that is evaded cannot try to inflict a debuff. Rey is a unique situation because her unique is the one inflicting the debuff, not the attack. The attack triggers the unique.