2-1B Kit Idea

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2-1B
Light Side, Healer, Droid, Rebel

Gentle Treatment Basic: Call target ally to assist and they recover 20% of their max health. If no allies are present, inflict damage over time on target enemy for 1 turn.

Chief Surgeon Special: All allies recover health equal to 50% of 2-1B’s max health. Allies with 100% health gain offense up for 3 turns and allies with less than 100% health gain defense up for 3 turns. (Cooldown 3)

Rebel Medical Droid Unique: 2-1B gains 10% turn meter whenever an ally falls below 100% health. Whenever a Droid or Rebel ally attacks out of turn or scores a critical hit, they gain a heal over time effect and critical hit immunity for 2 turns. Allies with less than full health have +20% speed.

Replies

  • Simple. Clean. Logical. I like it!

    The same three reasons it won't be made into a kit though...
  • Vendi1983 wrote: »
    Simple. Clean. Logical. I like it!

    The same three reasons it won't be made into a kit though...

    Yup, true. Only characters with paragraph long abilities are added now.
  • Vendi1983
    5023 posts Member
    edited November 2018
    "If 2-1B is on the right side of the squad he heals the third character to his left. If 2-1B is on the left side of the squad he heals the character immediately to his right. If 2-1B is in the center position all allies are healed. If 2-1B is in the 2nd from the left position and is defeated he is instantly revived with 100% health and 50% turn meter. If he is in the 2nd from the right position and is defeated he instantly defeats the enemy that defeated him, both defeats cannot be prevented and neither can be revived. If any allies are droids the above positions are reversed. If there is another rebel droid then all described effects occur to them as well. In reverse. Between the 1st and 15th of each month."

    That should clear it up.
  • Vendi1983 wrote: »
    "If 2-1B is on the right side of the squad he heals the third character to his left. If 2-1B is on the left side of the squad he heals the character immediately to his right. If 2-1B is in the center position all allies are healed. If 2-1B is in the 2nd from the left position and is defeated he is instantly revived with 100% health and 50% turn meter. If he is in the 2nd from the right position and is defeated he instantly defeats the enemy that defeated him, both defeats cannot be prevented and neither can be revived. If any allies are droids the above positions are reversed. If there is another rebel droid then all described effects occur to them as well. In reverse. Between the 1st and 15th of each month."

    That should clear it up.

    Lol! Great. But I think healing the character to his right is OP, he should instead grant them 20% turn meter, damage immunity, 30% protection recovery and if they are a Rebel they get double the amount of turn meter and protection if you have Traya unlocked they get 40% max protection plus an additional 5% turn meter if Jedi Luke still isn’t in the game. If Jedi Luke is in the game, Droid allies have a 40% chance to instantly defeat all enemies (can’t be prevented) at the start of their turn if they are plagued during a full moon. If it isn’t a full moon they are instantly defeated and have a 10% chance to revive for each active old republic ally, but with only 100 max health. They deal massive damage to the target when RNG feels like it (usually Sunday afternoons, sometimes while you’re watching football) which can’t be evaded unless the target is Geonosian and behind the enemy leader. But that’s just a suggestion.
  • Hahahaha.
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