Grand Arena Megathread

Replies

  • My opponent:
    • 730k character GP
    • 107k ship GP

    Me:
    • 427k character GP
    • 442k ship GP (includes 5* Chimeria ~35k received today after lockout)

    This algorithm is only total GP and not just characters.

    I'm fighting someone at nearly twice my character GP in character only combat.

    Why not take the top 30 (3x5 def + 3x5 atk) characters GP and use that?

    Who has more zetas. Assuming you use your fleet gp wisely, in the long run you'll have many more zetas to place than someone with 1/4 of your fleet power. So while they have characters at higher gear, you likely have more zetas. The difference probably isn't too pronounced now since at 700k gp, you're likely still farming ships from the fleet store but in a year, you'll have the zeta advantage for sure vs those with 1/4 of your fleet power.

    So ot isn't as detrimental as you think to include fleet gp in the matchmaking. Hopefully they add a fleet battle in the future but we'll see.
  • My opponent:
    • 730k character GP
    • 107k ship GP

    Me:
    • 427k character GP
    • 442k ship GP (includes 5* Chimeria ~35k received today after lockout)

    This algorithm is only total GP and not just characters.

    I'm fighting someone at nearly twice my character GP in character only combat.

    Why not take the top 30 (3x5 def + 3x5 atk) characters GP and use that?

    Who has more zetas. Assuming you use your fleet gp wisely, in the long run you'll have many more zetas to place than someone with 1/4 of your fleet power. So while they have characters at higher gear, you likely have more zetas. The difference probably isn't too pronounced now since at 700k gp, you're likely still farming ships from the fleet store but in a year, you'll have the zeta advantage for sure vs those with 1/4 of your fleet power.

    So ot isn't as detrimental as you think to include fleet gp in the matchmaking. Hopefully they add a fleet battle in the future but we'll see.

    I have 2 zeta and he has 1 zeta.
  • echoing the above complaints on matchmaking this round. seems like number of toons at gear
    tier 12 was NOT considered. my opponent has 29 gear tier 12 toons, and i have 8. that about
    seals the deal this first round.
  • FolsomTony wrote: »
    I hope the player matching algorithm is better than the guild TW algorithm.

    I'm calling it now, before the battles start. It's not. Players that have focused their resources and time on a few characters to gear to G10+ and fully level to 85 are going to have an enormous advantage over players who activate and partially level every single character they can.
  • echoing the above complaints on matchmaking this round. seems like number of toons at gear
    tier 12 was NOT considered. my opponent has 29 gear tier 12 toons, and i have 8. that about
    seals the deal this first round.

    How many g11 do you have? In most cases the total number of g11/12 has been close for those complaing they have less g12.
  • I think the solution to this is simple. It should be based on the GP of your top X GP characters, with X being 3 times the number of characters you can set on defense. This basically accounts for enough teams to set defense and attack each opponents defense twice. So for me I have to set 7 teams, which is 35 characters. Multiply that by 3 and it’s 105 characters. So I should be matched based on the GP of my top 105 characters. This means the bottom 60 characters in my roster that aren’t being used as well as ships will not be factored in. You can do the same calculation for ships if they are in future events.
  • I think the solution to this is simple. It should be based on the GP of your top X GP characters, with X being 3 times the number of characters you can set on defense. This basically accounts for enough teams to set defense and attack each opponents defense twice. So for me I have to set 7 teams, which is 35 characters. Multiply that by 3 and it’s 105 characters. So I should be matched based on the GP of my top 105 characters. This means the bottom 60 characters in my roster that aren’t being used as well as ships will not be factored in. You can do the same calculation for ships if they are in future events.

    Or you could exclude characters under a certain gp. Like un tw. But then not allow their use either if it's excluded.
  • I think the solution to this is simple. It should be based on the GP of your top X GP characters, with X being 3 times the number of characters you can set on defense. This basically accounts for enough teams to set defense and attack each opponents defense twice. So for me I have to set 7 teams, which is 35 characters. Multiply that by 3 and it’s 105 characters. So I should be matched based on the GP of my top 105 characters. This means the bottom 60 characters in my roster that aren’t being used as well as ships will not be factored in. You can do the same calculation for ships if they are in future events.

    Or you could exclude characters under a certain gp. Like un tw. But then not allow their use either if it's excluded.

    That seems more complicated, because you have to determine a cutoff line, and that needs to change at different tiers. Isn’t it 6k in TW? That’s not enough for me. That would eliminate only 5 characters. I’ve always taken characters as far as I can take them without spending rare resources so my GP would be higher for TB. My grievous is 10k GP and Ive never considered using him for anything. In my example above it would have eliminated 60 something characters from my GP. My 60th worst character is just under 14k GP. I can’t see them having a cutoff that high.
  • Dk_rek
    1079 posts Member
    My opponent:
    • 730k character GP
    • 107k ship GP

    Me:
    • 427k character GP
    • 442k ship GP (includes 5* Chimeria ~35k received today after lockout)

    This algorithm is only total GP and not just characters.

    I'm fighting someone at nearly twice my character GP in character only combat.

    Why not take the top 30 (3x5 def + 3x5 atk) characters GP and use that?

    Who has more zetas. Assuming you use your fleet gp wisely, in the long run you'll have many more zetas to place than someone with 1/4 of your fleet power. So while they have characters at higher gear, you likely have more zetas. The difference probably isn't too pronounced now since at 700k gp, you're likely still farming ships from the fleet store but in a year, you'll have the zeta advantage for sure vs those with 1/4 of your fleet power.

    So ot isn't as detrimental as you think to include fleet gp in the matchmaking. Hopefully they add a fleet battle in the future but we'll see.

    Yeah I'm sure his Zeta Phasma and QGJ and the other 10 extra worthless zetas he has are going to just slice through nightmare/revan/traya/Nightsister teams..

    Come on man seriously you think an extra 2 zetas (people who suck at ships still get decent fleet currency so your argument is semi weak) is going to make a difference ??
  • Would it be possible to matchmake based of the total gp of each players top I dunno 30 toons that way wood bee far more = ?


    Good theory craft. I like ideas to come along with problems being addressed. I think in practice though, this would moreso favor the Whales - My top 30 and a heavy spender's top 30 could look the same, but outside of those top 30 slots they could have a few more G12 teams where I'm completely spent.

    I like where the idea is though. Maybe creating a cap for individual character GP that doesn't count toward your calculated power for matchups. Looking at my Roster, my top character has 25K power, and anyone under 10K power seems to fall outside of my range of usefulness except maybe some cleanup crew action.

    If you made it something like... only Characters that are 50%+ of the power of your strongest character were calculated (but I still think they could be battle usable), it could account for a little of the power bloat that happened with TB, and make things a little more fair. TL:DR - Only count the power that could realistically be used in battle for your level.

    (Not an idea I really fleshed out to know what sort of implications that would have on newer accounts)
  • StarWarsWantsTooMuch
    56 posts Member
    edited December 7
    sbuv4j4k3vxi.png

    the only team i set in this horrible designed notgrand arena
  • Dk_rek wrote: »
    My opponent:
    • 730k character GP
    • 107k ship GP

    Me:
    • 427k character GP
    • 442k ship GP (includes 5* Chimeria ~35k received today after lockout)

    This algorithm is only total GP and not just characters.

    I'm fighting someone at nearly twice my character GP in character only combat.

    Why not take the top 30 (3x5 def + 3x5 atk) characters GP and use that?

    Who has more zetas. Assuming you use your fleet gp wisely, in the long run you'll have many more zetas to place than someone with 1/4 of your fleet power. So while they have characters at higher gear, you likely have more zetas. The difference probably isn't too pronounced now since at 700k gp, you're likely still farming ships from the fleet store but in a year, you'll have the zeta advantage for sure vs those with 1/4 of your fleet power.

    So ot isn't as detrimental as you think to include fleet gp in the matchmaking. Hopefully they add a fleet battle in the future but we'll see.

    Yeah I'm sure his Zeta Phasma and QGJ and the other 10 extra worthless zetas he has are going to just slice through nightmare/revan/traya/Nightsister teams..

    Come on man seriously you think an extra 2 zetas (people who suck at ships still get decent fleet currency so your argument is semi weak) is going to make a difference ??

    No, it won't make up for having a bad roster with bad teams. But if your roster isn't competitive, you deserve to lose against one that is. Sorry but that's competition. But on the margin, extra zetas can make a difference.
  • I think the solution to this is simple. It should be based on the GP of your top X GP characters, with X being 3 times the number of characters you can set on defense. This basically accounts for enough teams to set defense and attack each opponents defense twice. So for me I have to set 7 teams, which is 35 characters. Multiply that by 3 and it’s 105 characters. So I should be matched based on the GP of my top 105 characters. This means the bottom 60 characters in my roster that aren’t being used as well as ships will not be factored in. You can do the same calculation for ships if they are in future events.

    Or you could exclude characters under a certain gp. Like un tw. But then not allow their use either if it's excluded.

    That seems more complicated, because you have to determine a cutoff line, and that needs to change at different tiers. Isn’t it 6k in TW? That’s not enough for me. That would eliminate only 5 characters. I’ve always taken characters as far as I can take them without spending rare resources so my GP would be higher for TB. My grievous is 10k GP and Ive never considered using him for anything. In my example above it would have eliminated 60 something characters from my GP. My 60th worst character is just under 14k GP. I can’t see them having a cutoff that high.

    It is more complicated so more likely to be bugged since you probably need a different value for different tiers. Since a 12k character is useful to a 500k gp player but useless to a 4 mil gp player. No matter what people will gripe so they might as well keep it simple.

    With pure gp, you put the same or equivalent resources into your roster as your opponent. If your roster isn't good, it's on you. So go works.

  • With pure gp, you put the same or equivalent resources into your roster as your opponent. If your roster isn't good, it's on you. So go works.

    Not true. I'm in top 10 in squad arena and top 5 in fleet arena - I have decent inventories in both squad and fleet.

    My total GP is 800k. My opponents GP is 800k.

    My character GP is 400k. His character GP is 700k.

    There are 6 character battles (3 defense, 3 offense). He has (almost) twice my GP and many, many more characters to select from. I'm using 4 and 5 star characters in my defense and offense squads. He has an entire inventory of 7 star, lv 85, g8+. I have enough to be competitive in both arenas. He will annihilate me because he has more depth and breadth in characters, because he has no ships.

    "ships are coming" - yes, but it is highly likely that the banners won't be equivalent. For example, in TW, there's only 2 sections for fleet - that's less banners. Maybe 85% of banners come from squads and 15% from fleet. Using that ratio, he could win 85% of squad battles and lose 15% of fleet and still be victor even though my roster is "good" and his is bad, he has more GP, more characters, it's just zerg/numbers game.
  • Robert
    134 posts Member
    edited December 7
    Imo it’s the flawed combat system that will never really allow for good competition. It’s built in a way that gives toons and teams insurmountable advantages that rng and strategy can’t ever overcome. It has to be that way to ensure they can sell new, more powerful toons. David should always have a chance to slay Goliath.
  • They can make changes people, give them suggestions on their idea and hope something changes instead of "I hate this" " You could have done something else with your time" crap. This is what we got now lets help them fine tune it instead of crying.
  • echoing the above complaints on matchmaking this round. seems like number of toons at gear
    tier 12 was NOT considered. my opponent has 29 gear tier 12 toons, and i have 8.
  • flux_rono wrote: »
    i like a lot of the stuff with grand area so far that im seeing, plus the mini hologram units that are the leaders of nodes is cool...

    but im extremely upset about who im against, 1st, because they have traya unlocked, and then the zeta number difference (they have 12 more)
    while zetas can be a bit harder to separate, can you guys at least not put us against people with certain toons unlocked that the other doesn't? im mainly saying the journey/raid characters; every other character i think can be considered fair game.

    Not that big a deal, there are several ways to dispatch Traya. I wouldn’t get so worried about that minor difference.

    I know there are ways, but im bearly able to fight nhiliuos and sion as it is without traya... eith her i doubt i can win

  • With pure gp, you put the same or equivalent resources into your roster as your opponent. If your roster isn't good, it's on you. So go works.

    Not true. I'm in top 10 in squad arena and top 5 in fleet arena - I have decent inventories in both squad and fleet.

    My total GP is 800k. My opponents GP is 800k.

    My character GP is 400k. His character GP is 700k.

    There are 6 character battles (3 defense, 3 offense). He has (almost) twice my GP and many, many more characters to select from. I'm using 4 and 5 star characters in my defense and offense squads. He has an entire inventory of 7 star, lv 85, g8+. I have enough to be competitive in both arenas. He will annihilate me because he has more depth and breadth in characters, because he has no ships.

    "ships are coming" - yes, but it is highly likely that the banners won't be equivalent. For example, in TW, there's only 2 sections for fleet - that's less banners. Maybe 85% of banners come from squads and 15% from fleet. Using that ratio, he could win 85% of squad battles and lose 15% of fleet and still be victor even though my roster is "good" and his is bad, he has more GP, more characters, it's just zerg/numbers game.

    I think the difference will shrink as you get higher gp. It does seem magnified more at lower gp. But objectively you put resources into ships by gearing pilots and such that you could have spent elsewhere.

    Now, I'm not saying you're wrong to do so. I also put more into ships and get 400 crystals daily from getting first. But as in many aspects of the game, you have to choose which areas to focus on.

    Now if you put those crystals into your characters, you can have a tight roster and do well in this aspect of the game as well. You still have as much shot as anyone long term.
  • flux_rono wrote: »
    flux_rono wrote: »
    i like a lot of the stuff with grand area so far that im seeing, plus the mini hologram units that are the leaders of nodes is cool...

    but im extremely upset about who im against, 1st, because they have traya unlocked, and then the zeta number difference (they have 12 more)
    while zetas can be a bit harder to separate, can you guys at least not put us against people with certain toons unlocked that the other doesn't? im mainly saying the journey/raid characters; every other character i think can be considered fair game.

    Not that big a deal, there are several ways to dispatch Traya. I wouldn’t get so worried about that minor difference.

    I know there are ways, but im bearly able to fight nhiliuos and sion as it is without traya... eith her i doubt i can win

    Depends what you have, Got troopers?
  • echoing the above complaints on matchmaking this round. seems like number of toons at gear
    tier 12 was NOT considered. my opponent has 29 gear tier 12 toons, and i have 8.

    so why haven't you geared more characters to g12? Your opponent managed to do so at the same gp. It's not the devs fault you built a non competitive roster.
  • flux_rono wrote: »
    flux_rono wrote: »
    i like a lot of the stuff with grand area so far that im seeing, plus the mini hologram units that are the leaders of nodes is cool...

    but im extremely upset about who im against, 1st, because they have traya unlocked, and then the zeta number difference (they have 12 more)
    while zetas can be a bit harder to separate, can you guys at least not put us against people with certain toons unlocked that the other doesn't? im mainly saying the journey/raid characters; every other character i think can be considered fair game.

    Not that big a deal, there are several ways to dispatch Traya. I wouldn’t get so worried about that minor difference.

    I know there are ways, but im bearly able to fight nhiliuos and sion as it is without traya... eith her i doubt i can win

    That's a goal to work towards. Not a problem with match making.
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