Hello!
Since the upgrade for mods with splicing and 6stars mods, I find that farming mods is more difficult. Rng for good speed secondary on native mods is very bad, and Rng post slicing too . Basically I need a ton of mods but I don’t know what is the best way to do that . I m buying mods in the shop too the prices are heavy and RNG totally unreliable . I find very frustrating to buy a mod 3-4 M for no speed upgrade and you sell it for almost nothing . So how are you doing? Splicing require mats and money but is still totally un reliable so what are the mods you decide to splice ? How do you farm them now ? Thank you for any help !
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Replies
Parallel to that, always check out the store If some nice mod is available.
But always keeping in mind, its a slow and painful way.
I farm through mod challenges. After a refresh or 2 most mods are 5e. I then take all 5e up to lvl 12 and look for speed or any secondary abilities I like. (Defense, Offense etc) it costs 86k per mod. A 5c (blue) costs 2.93million single mod. After upgrading 16 or so mods I averaged 2-3 with speed secondary stats. And I spent under 1.5 million. I sell the ones I don’t need and might have only spent 800k total for 2-3 mods with speed secondary stats.
I can then take them up to 5c with ease through mod slicing.
1 day of mod refreshes
1 day of slice refreshes per week
Then farm normally. There are no wrong ways to get what you want. I do buy speed arrows whenever I can.
(Update: did 3 refreshes for speed mod challenges, upgraded and ended with 5 total mods with speed secondary stat. 1purple (4), 1 green(5), 3 gray (5,5,3)
This plus buy the ones that have yhe secondaries you want. Upgrade what you get from events enough to see secondaries and to 15 if they show speed or have other primary and secondary combinations that you find useful. I find offense with offe se secondaries good for raid teams. Then farm slicing materials and upgrade the ones with the highest speed first.
I get enough mods that way to not need to farm them.
While this is certainly the most surefire way of doing it, it also assumes you have millions and millions of credits just lying around.
Personally I alternate periodically between using mod energy on challenges and slicing mats. Once I have a big pile of new mods, I'll take them up a few levels to see if they get a speed stat, and sell them if they don't (occasional exceptions for crit damage triangles or potency crosses). You get a decent amount of speed mods this way, and while you do lose some credits, you get pretty close to breaking even.
Do you think the best route for a 6* Arrow would be for an offense or health arrow if your lucky enough to get 15+ speed secondary....your losing 15 speed but gaining 8.5 percent offense or 16 percent health (for someone like FOX)
6* an arrow is expensive and figure it's only for specialized characters or if your trying to get a full set for a pilot for his ships...
I mean your only getting 2 extra speed with the speed arrow unless it has a massive offense secondary or something
I'm just looking for opinons on the best route to go with the arrows... I have not had any luck getting 15+ speed secondary on an arrow yet but was thinking when i do go offense or health..
Opinions
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Pot cross with pot primary and sliced to over +15 speed.
Never tell me the odds
Probably a good mod for raids on teams where speed is less important. Like ns p4 where tm gain is the key, speed matters less.
Or any p1 team where nihilas gets so fast, you can't out pace him anyway.
All other things being equal (color/revealed secondaries), the odds of getting a mod to slice or roll the way you want is exactly the same no matter how you obtain the mod.