This might be over simplified but whatever "complicated system" that's in place seems to suck.
Guilds would be matched via 3 criteria:
Total gp of g10+ characters would be the primary matching system.
Secondary would be total gp of characters between g6 and g9.
The final numbers that would be taken into account would be the number of g8+ legendary or greater characters.
Two guilds would be matched if they are similar in all 3 of those categories. If a guild cannot be found that is close to all 3 it will match based on 2 of those 3 categories, with the primary being a must (if the guild does not have characters that would qualify under the primary matching system then the secondary would become the primary). If a guild cannot be matched based on 2 of the 3 stats it will be matched based solely on the primary.
If two guilds can't be matched on any of the criteria then the guild on the lower end would receive a disadvantaged reward payout at the end of the tw. They receive a + reward box for each area they can defend to the end plus 1 extra zeta mat.
0
Replies
please no. Some of us like to not have out guild be punished when we have RL things to do.
100% agree
That’s twice you’ve claimed this. Your additional statement that anyone who claims to have RL things to do is lying is pretty special.
I’d be happy to do that.
It’s not the same thing though, as your suggested auto signup system for TW means your guild are pitted against a higher GP opponent, even if 2 or 3 guild mates won’t be able to participate. That’s not the case in TB.
In TB all battles are open for 24 hours. In TW, certain counter teams are needed in an area at a certain period of time, or you hold up the whole thing. Not everyone can sit down and do all the battles in TW in an hour before going to bed, like TW.
Or the truth from people who have kids and real life things happening outside of their control.
Or they could just have a matchmaking system that actually uses relevant data like how many g12 toons each has, or key toons like revan and treya.
Matching based on GP is skewed and will never work. 2 guilds could be with a decent range of each other and have 30v2 of each of those 2 characters and it's almost impossible to clear a proper setup of those toons in that case.
Surprisingly when I had a death in my family, I wasnt really going out of my way to be in game. Even for 5 minutes.
And you have an example in another thread of a guild facing another guild with 54 million GP MORE than them. That means your system is broken. You're basically tossing a 10 year old into the octagon with a 25 year old and saying, "fair fight, 25 year old only has one arm."
GP isn't everything, but you've created a system that weights GP too much in a match up. There really needs to be more stringent limits on TW matches than what's currently being used.
No, you are saying there are fake reasons. People do have work, go on vacation, suffer a death in the family, get married etc. These things are all perfectly good reasons why people might not be able to contribute to a TW.
If your guild do TB properly it is highly unlikely that 3 people missing a phase will cost you a star. Sure, it would do on a marginal phase, but most phases are not marginal to that extent.
Look - I get it - your guild has been on the end of some unfair matchups, and there does seem to be an issue with the matchmaking algorithm where a guild doesn’t have all members signing up.
I’m not defending the matchmaking algorithm. It is obviously broken and needs repaired. But what you’re suggesting is flawed. I think it would be better if suggested improvements weren’t flawed.
And how on earth can you possibly claim that all 30+ of your defeats have been caused by the opponents intentionally leaving people out? There are plenty of examples (in the thread you’ve advised others not to contribute to) that show a massive GP mismatch when both guilds were fully signed up. The algorithm sucks - it is perfectly capable of producing a mismatch without the signup trick.
You are entitled to be bitter and angry about the failings of the matchmaking algorithm. But I don’t think you’re entitled to just spuriously make things up about why you’ve lost TWs.
We have a fairly decent record and we regularly face guilds that have 15-25 mil GP more than us. (Our current two both had 20 mil GP on us) If you've actually lost 30+ out of the 50? TW's we've had then it might be you need to work on your strategy. See if you can join an alliance where they can help you with your offense and defense layout to better balance? There are a bunch of different setups and there are ways to create a winning strategy so you can be successful.
The algorithm sure does suck. They’ve acknowledged there’s a problem but they do seem to be incredibly slow to do anything about it. And I guess I see your point re: why bother posting in that thread anymore. Surely they’ve got enough “evidence” to help them repair it already?!
My take on it is this:
They devised an algorithm that matched guilds on a couple of factors, like total GP of signed up players, whether or not they had certain squads that were prominent at the time etc.
But the flaws include:
- massively overstating the GP lost by some people not signing up (hence why 2-3 people missing out from a 150M+ guild seems to get them matched to 120M+ guilds)
- an aversion to rematches, where very few guilds have faced any guild more than once, which means guilds are being pitted against “fresh” opponents that are not a fair matchup.
- A failure to adapt to new “meta” squads like traya, revan, bossk (which is completely evident by matchups where 1 guild has a handful of these toons and the opponents have 40+ of them)
When (if?) they fix it they need to make it adaptive to new squads and base it more on average GP signed up rather than total. And I’d far rather face the same 3 or 4 guilds every time if the match is even, than face new guilds who are way above or below us.
I've been in a few guilds over 150M GP and this hasn't been my experience.