Hi, I’m looking for a list of sensible “easy” teams for some of the lower GP players in my guild: (1.5 to 2m GP)
A lot of the optimal teams require Hoda, Wampa, Talzin etc and whilst we should be aiming towards that It would be great if I could find a team list without these characters!
Essentially teams they already have like JTR resistance, zBastila Jedi (without Hoda) , zVeers Troopers, zVentress Nightsisters (without Talzin), Phoenix with Sabine, CLS Rebels, Original BHs (the Original 6), zKRU FOrder.
How would these teams be best used and in what phases?
Thanks in advance
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Replies
JTR P1 and P3
zBastila P2
Troopers P1 with Thrawn lead and Magamtrooper, P3 with Veers lead
zVentress P4
What’s the makeup of you Nightsisters and assuming Talzin isn’t quite ready what’s the best time without her until she’s ready?
Thanks!
Acolyte, Initiate, or Spirit can work in place of any of the other, but will all be less effective. This squad relies on using constant healing skills to heal the NS team, and then Bonds of Weakness will trigger and any NS that were at full health will gain 50% turn meter. Doing this every turn can yield 50+ turns between each of Nihilus' turns.
The five ideal members all have a group heal for all Nightsisters, which is what makes them ideal. Plus Zombie's constant taunting, and his ability to not be permanently killed, means you don't have to worry much about Nihilus using annihilation.
I’d say the most effective teams currently are:
Resistance (double Rey, R2, BB-8, Res. Trooper),
Jedi (Revan or Bastila lead, double Yoda, Ezra, GK),
Bounty Hunters (either Boba, Greedo, Death Trooper, Pao, Chewbacca OR Aurra, Boba, Bossk, Embo, Nest), &
Nightsisters (Ventress, Talzin, Talia, Daka, Zombie).
Focusing on those 4 teams will help your guild members get the best results without needing to farm excessively.