They could use some more damage and turn meter gains too.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.
They could use some more damage and turn meter gains too.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.
Yeah I know but thats only 2 abilities on the whole team that can hit hard. It’d be nice if Tarfful or Merumeru was added as an attacker. The other could be a cleanser/TM generator.
They could use some more damage and turn meter gains too.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.
Yeah I know but thats only 2 abilities on the whole team that can hit hard. It’d be nice if Tarfful or Merumeru was added as an attacker. The other could be a cleanser/TM generator.
Yes tarfful!!! Add wookie as a tag and give us a leader (sorry clonechew)
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa.
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa.
Replies
Yeah, the lack of cleanse is why i think.
Yeah, makes sense. You need a cleanser.
Vandor's special easily hits over 50k, so does vet's special. I think its mainly speed and lack of cleanse. They just make funny sounds... the only reason to run them.
Yeah I know but thats only 2 abilities on the whole team that can hit hard. It’d be nice if Tarfful or Merumeru was added as an attacker. The other could be a cleanser/TM generator.
Yes tarfful!!! Add wookie as a tag and give us a leader (sorry clonechew)
Waaaarrrggghhh!!
Leader · Level 8
Wookiee Resolve
All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Wookie allies have +66 tenacity, and a 66% chance to gain tenacity Up for 3 turns whenever they are damaged. Whenever a wookie ally uses a zeta'd ability the cool downs of all wookie allies are reset and all allies gain 1 stack of furball.
Furball: Wookies gain defense equal to their potency. Wookies gain 10% crit damage or all stacks of furball on wookie allies. Wookies gain 5% crit avoidance for all stacks of furball on all allies. Furball can not be dispelled on Wookies Ewoks and Wampa.
Love it!