Hi,
i am wondering how the stacking offense of Young Han Solo works.
Is it +10% from the start damage after modding for each stack? For expample:
Start Damage after Modding: 3000
Stacks Count 3000->3300->3600->3900->...
Or is the actual Damage (with previous stacks of offense) always multiplied with the factor 1,1. For example:
Start Damage after Modding: 3000
3000->3300->3630->3993->...
There ist a huge difference if you have many turns as in the HAAT Raid. Does anyone know for sure?
0
Replies
The Ability mechanic description on swgoh.gg is a bit confusing, because of the word multiplicative. But it has to be Option 1.
CD set + 2 other (try for at least a set bonus at least)
+CD triangle
+Offense cross
+Protection circle
+Speed arrow
The other two mods are irrelevant what set they are just make sure they have high offense (1st priority) and speed secondaries (2nd priority).
Echoing above as many hard +# offense or +% offense secondaries as you can find. Try for speed over 200. He'll increase that by +200 each phase (end of encounter NOT end of battle)