Scout Trooper
Dark Side, Attacker, Empire, Imperial Trooper
Elite Snipe Basic: Deal physical damage to target enemy and inflict marked target if Scout Trooper has stealth.
Marked Target: -20% evasion and can’t gain stealth
Scouting Mission Special 1: Gain speed up and stealth for 2 turns. Imperial trooper allies gain 5% turn meter for each buffed ally and debuffed enemy. If Scout trooper already has speed up, also gain 40% turn meter and accuracy up for 2 turns. (Cooldown 3)
E-11s Sniper Rifle Special 2: Deal physical damage to target enemy and inflict healing immunity for 3 turns. This attack gains 10% accuracy, critical chance, and critical damage for each buffed Empire ally. If this attack defeats the target, dispel all debuffs from all allies. (Cooldown 3)
Reconnaisance Unique: Scout Trooper has a 40% chance to assist when a buffed Imperial Trooper ally uses a basic attack, and gains speed up for 1 turn when he attacks out of turn. At the start of each encounter and whenever Scout Trooper scores a critical hit, he gains stealth for 1 turn. ZETA: While he has stealth, Scout Trooper ignores taunt and stealth, has +30% offense, and +30% health steal. While Scout Trooper is active, Imperial Trooper allies gain +5% speed and health steal.
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Replies
He’s already an NPC, why not?