Squad/team composition

I’ve been playing for a while, but have hit a wall with squad arena and dark/light side challenges

Obviously the Capetians make a difference etc, and gear tier etc but assuming players are all level 85, what makes a good squad? A blend of attacker, tank, healer and support? Do squads need to be different for Squad Arena than they do for raids or dark/light side battles etc and if so, why and how?

Thank you

Replies

  • Typically all same faction with a strong leader ability, some kind of healing / rez capability, crowd control abilities including a taunting tank and of course damage output.
  • Jarvind
    429 posts Member
    edited December 7
    Don't get too hung up on the attacker/healer/tank/support tags. They're often misleading. Grand Master Yoda, for example, is a "support," but he hits like a train and is the main damage dealer on a lot of Jedi teams. Likewise, there are "tanks" that can't taunt and deal lots of damage. "Healer" and "Attacker" are mostly accurate I guess, though Visas Marr is tagged as a healer and seems more like a hybrid of both.

    You're better off looking at each character's individual kit and figuring out how it would fit into a full squad - what does it counter, what will it synergize with, etc.
  • Liath
    2409 posts Member
    Synergy makes a good team. A good leader ability and characters that specifically benefit from that leader ability. Look at the top of your arena for examples of teams that are doing well for people that started around the same time you did.
  • Liath wrote: »
    Synergy makes a good team. A good leader ability and characters that specifically benefit from that leader ability. Look at the top of your arena for examples of teams that are doing well for people that started around the same time you did.

    To add on to this - some characters are outliers and just rule regardless of who they are used under. Enfys Nest, Commander Luke, and Grand Admiral Thrawn are good examples - you'll frequently see them on teams that otherwise consist entirely of another faction.
  • Focus on building a squad that is centered around a faction. First Order, Jedi, Bounty Hunters, etc. I didn't get past the 300 rank in arena till I started focusing on one faction. My favs are First Order with Kylo Ren Unmasked lead, Resistance with Rey Jedi Training lead, Jedi, and Bounty Hunters. The best leaders in the game pretty much give bonuses to their faction, like Emperor Palpatine with Empire and Sith tagged toons, or Jedi Knight Revan with Jedi and Old Republic tagged toons.
  • Brilliant thank you for the great advice
  • If you have a swgoh.gg profile you can share we could offer more specific advice.

  • Thanks Rath - how do I do that?
    Rath_Tarr wrote: »
    If you have a swgoh.gg profile you can share we could offer more specific advice.

  • Synergy with good lead. Ability to beat multiple teams not just one(takes skill to do even counter teams). Right mod combinations to maximize effectiveness of squad and necessary gear and abilities that put u on equal field as other. If u r able to do all this u will find ur self at top of squad with those that can’t behind u no matter what meta.
  • Ally code is 126-257-955

    Will that help?
  • Go to Swgoh.gg, make a login and profile, post the code here and folks will have lots of suggestions.
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