Jedi Temple Guard Kit Idea

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Jedi Temple Guard
Light Side, Tank, Jedi, Galactic Republic

Lightsaber Pike Assault Basic: Deal physical damage to target enemy and recover 5% health and protection. If the target had protection before this attack, remove 10% turn meter and grant all Jedi allies 5% turn meter.

Ancient Security Special: Deal physical damage to target enemy and gain taunt and defense up for 2 turns. If these buffs are dispelled, reduce the cooldown of this ability by 1. (Cooldown 3)

Anonymous Sentinel Unique: Jedi Temple Guard has +20% defense for each Jedi ally and Sith enemy. While Jedi Temple Guard doesn’t have taunt, all Jedi allies are immune to turn meter reduction and gain 10% turn meter whenever they are damaged by an attack.

Replies

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    A little STHan in him
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    I dunno seems a bit bleh and doesn’t seem like it’d add much.

    If you’ve watched the Clone Wars show there’s some stuff you could use from that for his kit.

    Like his kit could be like.

    Protective Slash Basic: Deal Special damage to target enemy and gain Defense Up for 2 turns. Recover 10% Health and Protection on a critical hit, and gain 25% turn meter if not.

    Cease Hostilities Special: Stun target enemy (zeta: and strongest enemy) for one turn and Taunt for 2 turns. Then call all active Galactic Republic Jedi to assist dealing 60% less damage. All Galactic Republic Jedi gain 25% turn meter. This effect cannot be prevented. (Cooldown: 3)

    His unique looks fine though IMO
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