Jedi Temple Guard
Light Side, Tank, Jedi, Galactic Republic
Lightsaber Pike Assault Basic: Deal physical damage to target enemy and recover 5% health and protection. If the target had protection before this attack, remove 10% turn meter and grant all Jedi allies 5% turn meter.
Ancient Security Special: Deal physical damage to target enemy and gain taunt and defense up for 2 turns. If these buffs are dispelled, reduce the cooldown of this ability by 1. (Cooldown 3)
Anonymous Sentinel Unique: Jedi Temple Guard has +20% defense for each Jedi ally and Sith enemy. While Jedi Temple Guard doesn’t have taunt, all Jedi allies are immune to turn meter reduction and gain 10% turn meter whenever they are damaged by an attack.
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Replies
If you’ve watched the Clone Wars show there’s some stuff you could use from that for his kit.
Like his kit could be like.
Protective Slash Basic: Deal Special damage to target enemy and gain Defense Up for 2 turns. Recover 10% Health and Protection on a critical hit, and gain 25% turn meter if not.
Cease Hostilities Special: Stun target enemy (zeta: and strongest enemy) for one turn and Taunt for 2 turns. Then call all active Galactic Republic Jedi to assist dealing 60% less damage. All Galactic Republic Jedi gain 25% turn meter. This effect cannot be prevented. (Cooldown: 3)
His unique looks fine though IMO