Tobias Beckett kit idea

TevlodiObight1
156 posts Member
edited December 2018
Tobias Beckett: Dark Side, Scoundrel, Smuggler, Support
Clever Smuggler leader with many offensive capabilities and can control the tide of battle while backed by Prepared allies

Gunslinger: Deal damage to enemy with a 50% chance to inflict expose for 2 turns. If this attack doesn’t score a critical hit, this chance is doubled. If this does score a critical hit, Beckett gains 30% turn meter, and is prepared. This cannot be countered.

People are Predictable: All allies gain 50% turn meter, critical chance up, and tenacity up for 3 turns. All enemies lose 30% turn meter, critical chance down, and tenacity down for 3 turns. Beckett gains critical damage up for 2 turns. If he is prepared, grant prepared and offense up for 2 turns to all allies and Beckett loses prepared.

Quick Thinking: Beckett dispels all buffs on himself and on all enemies. Deal damage to all enemies and deal additional damage to a random enemy for each buff dispelled. Hits after the first deal 25% less damage. If Beckett has prepared, all allies that are prepared assist, dealing double damage and he loses prepared.

Grizzled Smuggler: Scoundrel allies gain +50% offense and +30% critical chance. When Prepared allies use a basic attack, they deal damage equal to 10% of the target enemy’s max health and recover that much health. If they score a critical hit, they gain offense up for 1 turn and inflict expose for 1 turn, which cannot be evaded. If any enemies are defeated, all allies recover 30% health and protection, 50% turn meter, and all enemies take damage equal to 20% of their max health and are staggered and stunned for 1 turn, which cannot be evaded or resisted.

Assume Everyone Will Betray You: Beckett gains +10% health steal, +15% max health, +10 speed for each active Scoundrel ally (this effect is halved for defeated allies), and gains 20% turn meter whenever an expose effect or a stun expires. While Beckett is prepared, enemies cannot recover protection while under 100% health. Beckett is immune to stun and takes reduced damage from percent health damage effects. Beckett gains +100% critical damage and +100% offense when attacking Scoundrels, and inflicts stun for 1 turn when attacking them.

Replies

  • People are predictable: why do enemies lose cc down and tenacity down? That’s beneficial for them. Do you mean inflict those debuffs on the enemy? This is basically illuminated destiny with a lower cooldown.

    Zeta on his leadership is too powerful. Leave out either stun or stagger (or both).

    Like your kit for Dryden, I feel this is too strong of a kit for such a minor character. I know, Enfys is also a minor character with a strong kit, but this is probably too strong.
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