Okay...I listen to podcasts for swgoh on and off and I've been reading comments about Juhani and they mostly sound like - "it's an interesting kit...doesn't fit with Jedi...she's not bad but her kit is weird...etc". She absolutely doesn't (really) work with Jedi, and she's not designed for that. BUT she IS designed to work very well..
With the DoT Old Republic team:
Carth Onasi
Canderous Ordo
Zaalbar
Mission
Juhani
In this she provides 3 vital roles. Team cleanse (with her taunt), first tank (more on this later), and substantial damage output.
Juhani should be modded for offense.
First; Her Taunt ability and passive special are Designed to work with Zaalbar. Listen, big Z is a good tank, but he's a Great tank when it auto procs and he gains Retribution (which Mission assists!). It procs on a character losing 100% protection. Funny enough, that's when Juhani gains stealth, offense up and loses taunt. So Juhani wants to taunt, take that first bit of damage, then pass off the taunt to Zaalbar and start hitting hard.
Her basic already does slightly more than Revan's basic and when you have 5 debuffed enemies it hits for 9-10k without a critical, and without mods. With mods you could probably get that to 12-15k non critical hit. So 20k+ critical basic that gets called alot because of Carths lead, and most enemies will have dots because of the team. Add Offense Up and she's suddenly a consistent offensive force. Her special is fun and useful both in getting her up to full house again as well as stagger(!!). The cooldown for th taunt is admittedly less ideal but if you get 1 turn of taunt outta it before Zaalbar taunts you won't really need taunt again for a few rounds.
I honestly think that Juhani wraps that whole squad together. A team cleanse is crucial for them, an initial or second tank is also vital. A substantial damage dealer is also important. She's not an amazing toon but she absolutely has a role and a place. Just stop looking for her to fit with Jedi.
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Currently running this
And running juhani with these mods
Feel shes underwhelming and planning change her mods to attacking one, but cant decide which set going to use.
Offence + crit chance with crit triangle probably?
Heard my guildmate going to imagundi (L), aayla, ezra, kannan, juhani for a counter team.
Seems fun too.
Now her mods, triangle is 36% crit dmg.
Her dmg is 3856 (1072), G12 with 0 piece of gear, and is better than before I modded, health, defence, which tank needs.
but still little underwhelming....or I choose wrong target to practice lol
Fighting sisters in arena now for practice.
Mine just G12, if all 5 gears equipped she will have 280 dmg and 260 str, which means at least 540 more dmg...
maybe she's like Grievious, need full G12 to shine?
I already put a zeta on Carth and i am in the process of modding them right now.
Well you can than use:
Qira, l3, nest, vchewie + st han
At least that's what I use as second scoundrel team.
This is actually my ideal team (in theory) but I haven't gotten Wampa yet to try it
Her mods, for now.
Gear is G12+5, dmg 5121 (can be improved further by mods), and physical dr 52%.
She's awesome, hits harder than my G12+2 6* mods ordo on chars with trash defences (usually NS...lol)
GK cleanse and assist call is imperative. Juhani is great, but leave her with OR.
@VonZant you're using Juhani.
(j/k I don't know squat about her)
Hmm, my Juhani is g10 with 2911 physical dmg and she's critting for 7-8k with no buffs at all.
Maybe she just hit a tank with high D? Or she had offense down?
Idk
Yeah I know. but OP says she gets 9-10k basic without mods non-crit. Mine is critting level 75 toons in GA for 3-4k.
Something stinks, but it might be me.
Like I said, mine is at 7-8k at g10, but also in fairness - my numbers were based on a G12+5 Juhani with 5 debuffed enemies (which buffs her dmg by 50%)...Alot of that can be made up in G12+ and the ability
10k basic needs G12+5 and probably 5 debuffed enemies.