This might be way off base but I wanted to see others’ thoughts.
The grand arena seems to be stressing people out and seems to be a mash up of SA and TW...
I saw a post on here awhile back, I think the OP called it a Platoon arena. Basically, take a large team of 8-10 characters with two active leader abilities. We know two leaders can be interesting from our ally leaders in PVE sections...
I think the GA could be the perfect environment for that kind of experimentation. But keep it small, maybe one super team for each territory instead of three per section.
I think it would add layers of complexity to team building where the SA and TW have gotten settled in their META teams...
Thoughts?
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Apart from that cool idea for PvE content: something like a (Mythic) Event/Raid were you face very strong opposition with a higher number of toons.
The dev team have made statements that they are looking at the feedback and also the game mode and rewards are subject to change. I'm hoping we see a more fluid design for this mode that involves at a minimum the bonus structure we saw being introduced in TW, and maybe other aspects of the mode changing, i.e. - adding ships (which may happen) or not, or changing the team setup from the standard we are used to.
I agree this is a good environment for them to add some of the requested changes like 2 leaders and whatnot.
Yeah, that seems like overkill. I wasn’t thinking about how the answer to the lagging Jedi is a new character with an extreme leader ability instead of reworking older characters.
It would get bogged down with Revan/Bastila or dual BH leads. Some factions are lacking in strong/varied leader abilities...
Maybe not such a great idea after all...
1) More RNG-based. Since you are only fighting 6 teams, poor RNG is magnified. RNG is balanced out over 50 guildmates and all their battles. As such one poor run means your done.
2) Either you have the counters...or you don't. In TW you have options - which teams to attack in what areas. In GA you have fewer options and once you've used what might be the "usual" counter, you are pretty much done.
3) No territories = no strategy. In TW, part of the fun is the strategy of trying to block or open new territories, trying to "encourage" the opponent into using up certain teams on one territory only to find a stronger "wall" behind it, where to "hide" some weaker teams, etc. None of that exists in GA.
I admit that this is only after one play through, but it feels like they actually took TW and SA, threw out the best parts of both (the immediacy of SA and the strategy of TW), and kept what became GA. Again, only the first iteration, but after this first one, it feels more like just a retread (and a lesser one) of existing content. Not at all enjoyable.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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It would be fun to see if ep/traya beats revan/bastilla though.
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The way it is now you end up with 100 leftover toons that cant make a scratch in your opponents wall.
You can make all your territories a sub 60K GP team territory.
Revan + Bastilla = Revstilla unbeatable
That sounds like even more work. No thanks.
Considering it can be done within 24h for a 7 day event and would be less effort than assigning to platoons, I don't think it'd be that much in the overall scheme of things. I also doubt it'll happen, so probably not even worth debating
Nah to all of this.