GA status icon suggestion (QoL)

vksg
132 posts Member
edited December 2018
With GA stretching over long periods I would really like to see the GA event icon transformed into some kind of status indicator.
Not only because of the long wait times but especially because of the rotation between defense and offense. Seems pretty easy to lose track of which phase you are currently in and while it won't necessarily hurt to much if you miss one of the later defense phases (auto-deploy), you definitely don't want to miss out on offense.
Showing the type of action for the current phase (join, setup, attack) and if all possible actions have been taken (either: joined or: all slots filled on defense or: all areas conquered on offense = green/check) would help a lot in my opinion.
Draft for clarification:
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//Edit - list of further ideas, updated as it happens
= must have =
  • Units selected for defense and offense show their current state. It should be the locked in state that is actually used during battles. Problem: Especially during the end of the event (round 3) the roster might have changed a lot and there is no way of telling the real strength of the units prior to entering the battle. Mods might have changed so comparing e.g. speed figures will get you wrong results.
  • There is no telling in advance, if the auto-deploy feature of subsequent rounds is going to work as intended. If something is wrong (or the feature is disabled) you would only see this after setup phase passed with no possibility to fix it. There should be a shortcut/button during setup phase to "set/prefill defenses equal to previous round".
  • It is not possible to change defense squads once they are set. That does not make sense as there is literally none besides the player itself who can see defenses before the timer runs up. Neither is it needed for immediate/background calculations. Squads should be changeable during the whole setup phase.
  • Show the cumulative banner count of the running event for each player on the reward screen. As it is used to decide draws and rankings players should have knowledge of it.
  • Show the locked in GP of players on the reward screen. As it is used to decide draws and rankings players should be able to have knowledge of it.
= nice to have =
  • Show which teams have been used on offense
  • Allow replays
  • Allow fleets to be saved as templates like it can be done for toons/squads
Post edited by vksg on

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