Mace Windu Rework Suugestion

Mace Windu

Jedi, Attacker, Republic.

Devastating attacker that punishes foes for gaining buffs and taking the offensive.

Basic: Invincible Assault: Deal physical damage to target enemy. Mace Windu Gains 60% of the damage dealt as bonus protection. This attack cant be countered or evaded

Special: Sunder: Deal special damage to target enemy, dispell all buffs on them, and deal 10% bonus damage for each buff dispelled. If this attack is evaded, dispell all buffs from target enemy.

Special: Judgement: Deal damage equal to 10% of Mace's max HP to all enemies, then dispell a random buff on each enemy. If any enemy has more than 2 buffs, do it again. Enemies cannot gain buffs while this attack occurs.

Leader: Vaapad: Jedi gain 50% Offense, 65% Critical Chance, 50% Critical Damage.

Zeta: Jedi Allies can't not score critical hits. Whenever a Jedi ally scores a critical hit, they gain retribution for X turns, where X is their critcal chance, rounded up. [100%=1, 101%=2].

Retribution now stacks.

1 Stack: 100% Counter Chance
2 Stack: 100% Counter Damage
3 Stack: Bonus attack while counter attacking
Additional Stacks: +100% Critical Chance/stack.

Jedi Allies ignore effects that prevent counter-attacks.

Unqiue: Shatterpoint: Whenever Mace Windu scores a critical hit with his basic attack, inflict expose for 3 turns on target enemy. Whenever Mace Windu damages an exposed enemy, he gains retribution. Mace Windu can now stack retribution and gains 20% Counter Damage with each stack.

Zeta: Exposes inflicted by Mace Windu do not expire on being hit. +1 Duration to all expose effects on the opposing team
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