GP based matching in GA goes against game spirit

I would like to share some thoughts about this...

As a disclaimer I will say that the way it works now benefits me, as I see how I am matched against other players with less powerful rosters than mine, but I still think that it is not fair at all.

Now that I see what happens when matching is based on Galactic Power I fully understand why Territory Wars are not using it. This matching mechanism penalizes all the people that likes to collect toons and gear them up to some point, so they are useful enough for other game modes, as well as it penalizes people that intentionally seek GP growth to help their guilds in collaborative events such as Terrotory Battles.

Following the same philosophy that drove the Nightsister Zombie rework, it makes no sense to make people regret having geared and leveled up their characters. A deep Gear 8-9 roster should be beneficial to the Gran Arena, but it happens to be the other way around.

To be honest, I am not sure if this can be improved or how to do it. Maybe adding more territories, more lines and more teams to place in overall defense could help balancing things, or just use the best N characters to calculate GP... I do not know.

Just that, what do you think?

Replies

  • Kyno
    32087 posts Moderator
    edited December 2018
    Here is the philosophy as stated by the dev team. If people are regretting their choices that has nothing to do with what the dev team have stated was the issue with paper zombie.

    ...At its core, this strategy primarily breaks a core tenant/rule of the game - investing more deeply in a character should always be better in terms of gameplay outcomes; more health, more damage, more functionality, etc. This is a game about strategic resource management and you should be rewarded for strategically investing in a character. People who did this investment were then punished, because there is no way to “level down” a character. This doesn’t always perfectly hold up, but we do our best to hold to the spirit of that core pillar as much as we possibly can....

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183017/nightsister-zombie-rework-begone-paper-hello-fat#latest

    Here is what I found where they talk about strategic investment in characters and strategic resource managment.

    They also state the core is about investing more into a character gives you more.

    In their own words they are talking about wanting strategic development to be a core tenant of the game and that it should always benefit the player to do so. This still holds true for GA. Some have done it more than others and are benefitting from it.

    For those of us that have wider rosters, there will be a longer development curve, but that has always been the nature of the game. Very few are ready for a new raid or game mode when it comes out and there are always "wasted resources" that hurt our development into the "new thing". We adapt, we develop and we all try to get better. At no point will anyone stop developing their roster and get better at GA, that would be against what they have stated as the "spirit of the game" issue stated with 'paper zombie'.
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