2019 Mace Windu Rework Proposal

Hi all,

Happy New Years everybody.

There are a lot of new characters and changes that I think need to come to SWGOH but this rework would be extremely Beneficial.

1. Mace Windu
I belive Mace Windu is extremely misrepresented and his Synergy with The galactic republic, clones, and the Jedi is almost nonexistent. He needs needs advantages over droids, Separatist, and Sith.

Kit:
Basic(Final Text) Invincible assault: Deal Physical damage to target enemy with a 100% chance to gain valor for 2 turns. This attacks deals 50% more damage if Mace is 50% above health and deals an additional 50% damage if Mace has Valor.

Special Smite (Final Text) Deal Special damage to target enemy and remove all postive status effects. This attack also applies special damage to all Driod Enemies. If the target enemy is Sith apply Shatterpoint for 3 turns. If Mace has Valor, he gains 20% turn meter for each Separatist enemy hit by this attack.

(New) Special Prepare for War (Final Text) Mace Gains Taunt for Three turns. All Galactic republic allies gain Valor for 3 turns. All Jedi gain 5% speed and 5% offense stacking as long as Mace has taunt.

Vaapad Leader (Final Text) Galactic Republic allies gain 20% defense for each Ally with Valor. Clone Allies have a 50% chance assist on a basic attack. Jedi Allies gain 20% critical chance for each ally with Valor. Separatist have -50% Evasion and -5% speed (stacking) each time Mace uses Prepare for War. Sith have -50% Tenacity and -50% potency and lose 3% turn meter each time an ally gains Valor while Mace Windu is active.

New (The Valor of Warriors) Unique Final Text at the start of each turn Mace has a 50% chance to give to valor to an ally who doesn’t have it. Each time an ally gains Valor Mace gains 5% protection (stacking) Whenever Valor is Dispelled, Mace Gains taunt for 1 turn.

Valor (Gain 10% turn meter each time an ally is critical hit or falls below 50% health. Clone Allies gain 50% counter chance, Jedi can not be stunned or dazed. Galactic republic Allies 50% Tenacity and Evasion.)

Shatterpoint Unique (Final Text) At the start of each of his turns, Mace has a 50% chance to Shatterpoint a Dark Side enemy for 3 turns, if this enemy is also Sith this effect gains a 100% chance to Shatterpoint. This effect can not be resisted. Jedi have 10% chance to assist for each enemy with Shatterpoint. In addition, Mace gains 10% turn meter whenever he attacks an enemy with Shatterpoint.

Capital Games please Consider this rework. Thanks!!



Replies

  • One Edit to Shatterpoint. (Shatterpoint) -100% Defense, -5% offense and speed (stacking). Sith enemies lose 25% of their protection per turn they have Shatterpoint. Shatterpoint is a locked effect and can’t be dispelled.
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