Currently I'm in a competitive but casual guild. Overall it fits my life well, but one thing that bites is that raid times are often in the middle of the day when I'm at work. Sure, I could just find a guild with all its raids in the evenings. While that's one solution, I like my guild and I'd really prefer it if raids just worked differently.
Here's my suggestion:
- The raid starts, and all phases occur simultaneously. There's no unlocking a phase to go the next one.
- Players have 24 hours to do the maximum amount of damage they can in each phase, up to the max total of damage needed to clear the phase.
- Teams are used up between phases, so you can't double dip a team between phases.
- If the guild achieves the damage threshold to defeat each phase, then rewards are disbursed at the end of the 24 hour period.
This would lengthen the amount of time to receive rewards, but it would have the upshot of allowing more raid participation.
It would also disable fully clearing a raid on auto with one team.
I think people are used to the existing raids having a defined format, so I'm good with leaving them alone. But for new raids, I think this new format is worth considering.