Kit Fisto (Rework Concept)
Light Side, Attacker, Jedi, Galactic Republic
Versatile Jedi Attacker with multi-attack, counter chance and a variety of ally buffs.
Lightsaber Mastery (Basic): Deal physical damage to target enemy with a 50% chance to attack again (Max of 3). Kit Fisto gains 15% turn meter per attack.
Turn the Tide (Special, Cooldown of 3): Deal special damage to all enemies and inflict defense down for 2 turn. Grant all Galactic Republic and Jedi allies Speed up, offense up and critical damage up for 2 turn.
Jedi Protecter (Unique): Kit Fisto gains 20% critical chance. Whenever Kit Fisto lands a critical hit, all Galactic Republic and Jedi allies gain Health up and Evasion up for 3 turns, and Kit Fisto gains critical hit immunity for 2 turn.
Superior Bladework (Unique, Zeta): Kit Fisto has a +70% counter chance and gains +15% counter damage for each active Galactic Republic ally. In addition, whenever Kit Fisto attacks out of turn he has a 50% chance to inflict ability block for 1 turn.
nice idea. I like it, but I do have some feedback for it. Mostly on the uniques.
first Jedi Protector (you made a typing error there). With GMY's battle meditation, bastlla's leadership and Jolee, I feel like the jedi already have more than enough bonus protection. This ability feels really redundant. I do like the Critical Hit Immunity thou, nice idea. A suggestion I have is working with that more:
Kit Fisto has +20% Critical Chance. Whenever Kit scores a Critical Hit, he gains Critical Hit Immunity until the end of his next turn. While Kit has Critical Hit Immunity, all Jedi allies gain +50% Defence. (or maybe some other bonus).
This feels a lot more unique and synergises with other characters (like general kenobi).
I actually have no problem with superior bladework (except for the on a counter part), but I do think it is worded weirdly. With how it stands now it seems like he gains +75% Counter Chance for each Jedi ally. Which I don't think is the intention. I would word it like this to avoid confusion:
Kit Fisto has 75% Counter Chance and gains 15% Counter Damage for each active Jedi ally. (zeta, I assume) In addition, whenever Kit Fisto attacks out of turn, he inflicts Ability Block for 1 turn.
This is a lot more clear (and the attack out of turn lets him synergise more with other characters).
Finally I personally would have added some Galactic Republic synergy. But that is me. What you want with him can of course be different so do with this what you want.
nice idea. I like it, but I do have some feedback for it. Mostly on the uniques.
first Jedi Protector (you made a typing error there). With GMY's battle meditation, bastlla's leadership and Jolee, I feel like the jedi already have more than enough bonus protection. This ability feels really redundant. I do like the Critical Hit Immunity thou, nice idea. A suggestion I have is working with that more:
Kit Fisto has +20% Critical Chance. Whenever Kit scores a Critical Hit, he gains Critical Hit Immunity until the end of his next turn. While Kit has Critical Hit Immunity, all Jedi allies gain +50% Defence. (or maybe some other bonus).
This feels a lot more unique and synergises with other characters (like general kenobi).
I actually have no problem with superior bladework (except for the on a counter part), but I do think it is worded weirdly. With how it stands now it seems like he gains +75% Counter Chance for each Jedi ally. Which I don't think is the intention. I would word it like this to avoid confusion:
Kit Fisto has 75% Counter Chance and gains 15% Counter Damage for each active Jedi ally. (zeta, I assume) In addition, whenever Kit Fisto attacks out of turn, he inflicts Ability Block for 1 turn.
This is a lot more clear (and the attack out of turn lets him synergise more with other characters).
Finally I personally would have added some Galactic Republic synergy. But that is me. What you want with him can of course be different so do with this what you want.
Overall a really good idea.
Thanks for the feedback.
Added Galactic Republic Synergy (as much as I could that still sounded appropriate).
Clarified Superior Bladework
Changed Jedi Protecter from Bonus Protection to Health Up and Evasion Up. I did the Defense bonus for my Mace Windu Concept didn’t want to repeat it.
Replies
first Jedi Protector (you made a typing error there). With GMY's battle meditation, bastlla's leadership and Jolee, I feel like the jedi already have more than enough bonus protection. This ability feels really redundant. I do like the Critical Hit Immunity thou, nice idea. A suggestion I have is working with that more:
Kit Fisto has +20% Critical Chance. Whenever Kit scores a Critical Hit, he gains Critical Hit Immunity until the end of his next turn. While Kit has Critical Hit Immunity, all Jedi allies gain +50% Defence. (or maybe some other bonus).
This feels a lot more unique and synergises with other characters (like general kenobi).
I actually have no problem with superior bladework (except for the on a counter part), but I do think it is worded weirdly. With how it stands now it seems like he gains +75% Counter Chance for each Jedi ally. Which I don't think is the intention. I would word it like this to avoid confusion:
Kit Fisto has 75% Counter Chance and gains 15% Counter Damage for each active Jedi ally. (zeta, I assume) In addition, whenever Kit Fisto attacks out of turn, he inflicts Ability Block for 1 turn.
This is a lot more clear (and the attack out of turn lets him synergise more with other characters).
Finally I personally would have added some Galactic Republic synergy. But that is me. What you want with him can of course be different so do with this what you want.
Overall a really good idea.
Thanks for the feedback.
Added Galactic Republic Synergy (as much as I could that still sounded appropriate).
Clarified Superior Bladework
Changed Jedi Protecter from Bonus Protection to Health Up and Evasion Up. I did the Defense bonus for my Mace Windu Concept didn’t want to repeat it.
Thanks, I revisited superior blade work and changed ability block to Speed down and accuracy down because ability block would have been to strong.