so i have few problems with yodas and bastilla kit...
yoda "masterstroke" says after that special yoda will take immediate turn... except that he doesnt... so many times he get 100 tm but enemy takes few turns sometimes even!! Why would it says immediate turn when it doesnt?
Bastilla "rally" says this: Bastilla gives all that stats and calls that ally to ASSIST. so if she calls yoda lets say to assist, why Bastilla doesnt attack??? if yoda is assisting her... why is that misleading...
next han solos description:Daring attacker that stacks criticals in his favor and ALWAYS SHOOTS FIRST... EXCEPT THAT HE ISNT SOMETIMES!!! AGAIN!!! SHOCKER!!! so imagine new player who is reading all this, and gets dissapointed when he realized its not working... please cg FIX THIS pls....
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Gaining a bonus turn means getting to 100% TM. If there are multiple characters at 100% TM it’s a coin flip which goes first.
2. Its not misleading. Bastilla's kit says that target ally will assist. Biggs and Ezra's kit specifically says that they will deal damage and call an ally to assist.
3. Like Grandmaster Yoda, Han ALWAYS ALWAYS shoots first, the only time he doesn't shoot first is in events such as Smuggler's Run and that is by design. If you have an instance where he doesnt, record it and submit it to bug reports so that they can fix it.
It does though - I can't count the number of times I've had Aurra use her 1st ability "....she takes a bonus turn" and have Bossk cut in front for some reason.
I figured it was fine though.
I would submit a bug report for Aurra Sing. GMY needs an omega for the bonus turn,
Was there a Jedi Ally active when GMY failed to take a bonus turn?
Bonus turn is the same language in Han’d ability, and this is definitely false. Use zFinn (and I’m talking old school resistance not C3PO) in GW and you can have your whole team go before he does due to already having 100% TM going into the battle.
CG is consistent in their inconsistency.
I had a situation on Rebel Roundup where Embo ended the round with a kill shot, got full turn meter due to payout, and then attacked before RHan in the next round. Probably was a coin flip, but was interesting to see.
It was after the GMY rework that they said Bonus turn is different than 100% TM and even changed Boba Fett's PO to give him a bonus turn instead of 100% TM while Darth Vader's text is still 100% TM (open to coin flip). The "immediate turn" rule no longer applies and it becomes "100% TM" if you go between battles or phase (Clear Phase 1 with masterstroke and go to Phase 2 for example or one GW match to another)
I do think Han's description or ability mechanic needs to be changed to better reflect this
Its such a mess
"Aurra Sing gains Critical Chance Up and Offense Up for 3 turns and deals +35% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn"
Recover
Context #6
generic_instant_turn_CE
For Self who is Alive
This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
Recover 100% Turn Meter
Yoda's Masterstroke has the same generic_instant_turn_CE effect.
go check cubsfanhan latest video on tournament, and you will see sion vs yoda, watch carefully and you will see that yoda doesnt take turn. for bastila i dont know what is she doing than if yoda is assisting her?
for raid han, you can see many times that he doesnt go first. in r2 mythic, in sith raid lightsaber goes first etc...
Bonus turn IS 100% TM but its "gain 100% TM and go immediately without a coinflip"
You can prevent someone to go immediately if you reduce TM such as using Raid Han's basic and attempting to kill a Jedi under Revan lead and triggering savior
Not much for me to say here until I can find a comment from the dev or a dev can chime in so I'm going to stop repeating myself, but I remember reading a dev saying that a bonus turn means no coinflips are involved and I haven't run into a coin flip scenario when using bonus turn moves with other toons at 100% TM
EDIT: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183352/gaining-taking-a-turn-vs-gaining-100-turn-meter
I can't find a single dev comment on this subject so my memory is wrong here but I think this debate does a good job of distinguishing the difference on it
I AM DEFINITELY WRONG on the definition of bonus turn so far
The intended purpose is for the target to go immediately once the swap is applied, right? I've noticed that recently there seems to be a coin flip thing going on again. Where my target is not going immediately once the ability is used.