Clone Wars Chewbacca Rework Idea

DaPowerfulJedi
3185 posts Member
edited January 2019
Clone Wars Chewbacca
Light Side, Tank, Galactic Republic, Scoundrel, Wookiee

Bowcaster Basic: Deal physical damage to target enemy with a 70% chance to remove 50% turn meter. If no turn meter is removed, Clone Wars Chewbacca gains critical hit immunity for 2 turns.

Wookiee Rage Special 1: Inflict Wookiee Roar on target enemy for 2 turns. Chewbacca gains taunt, health up (30%), and protection up (30%) for 2 turns. Galactic Republic and Wookiee allies gain critical chance up for 2 turns. (Cooldown 3)

Wookiee Roar: Unit has -50% offense and critical chance when attacking Wookiees, and can’t counter attack when a Wookiee attacks them.

Defiant Roar Special 2: Chewbacca recovers 50% health and gains defense up for 3 turns. If he already has defense up, he also gains tenacity up for 3 turns. ZETA: Chewbacca dispels all debuffs from himself, recovers 10% protection for each buff on himself, and gains 80% turn meter. (Cooldown 3)

Wookiee Resolve Leader: All allies have +50% defense and have a 50% chance to gain defense up for 3 turns whenever they are damaged. While allies have defense up, they recover 5% of their max health at the start of each enemy’s turn. All Wookiee allies gain +25% max health and max protection.
Post edited by DaPowerfulJedi on

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