Everything has a strength and a weakness. Zombie/acolyte strength is against single target characters and weakness is AoE. Add more AoE and you will win. Complaining about this is like complaining about playing rock paper scissors because your scissors always loses to rock. Just play paper!
Everything has a strength and a weakness. Zombie/acolyte strength is against single target characters and weakness is AoE. Add more AoE and you will win. Complaining about this is like complaining about playing rock paper scissors because your scissors always loses to rock. Just play paper!
Everything has a strength and a weakness. Zombie/acolyte strength is against single target characters and weakness is AoE. Add more AoE and you will win. Complaining about this is like complaining about playing rock paper scissors because your scissors always loses to rock. Just play paper!
You are wrong about this. Similarly to how Enfys becomes immortal against CLS Han.
There's a difference between losing and a difference between forced time out. If acolyte zombie had the potential to win here there would be nothing wrong about it. But they don't win, they just don't lose so they time you out. There's something wrong with it.
I am advocate for having a counter that stops repeatable effects after they loop for so long with no response. So when Enfys or zombie keep getting hammered for like 50 times in a row and they don't even take a turn, there should be a counter that stops protection recovery or revives after that.
Everything has a strength and a weakness. Zombie/acolyte strength is against single target characters and weakness is AoE. Add more AoE and you will win. Complaining about this is like complaining about playing rock paper scissors because your scissors always loses to rock. Just play paper!
You are wrong about this. Similarly to how Enfys becomes immortal against CLS Han.
There's a difference between losing and a difference between forced time out. If acolyte zombie had the potential to win here there would be nothing wrong about it. But they don't win, they just don't lose so they time you out. There's something wrong with it.
I am advocate for having a counter that stops repeatable effects after they loop for so long with no response. So when Enfys or zombie keep getting hammered for like 50 times in a row and they don't even take a turn, there should be a counter that stops protection recovery or revives after that.
"Time-out" squads are a legitimate strategy. They used to revolve around GK/Zariss squads, and Fleets are seeing some of them with Mace Windu fleets and Hound's Tooth.
When a player attacks in squad arena, they can see the defensive team advance. In this case, the presence of Nightsister Acolyte was known in advance, and experienced players know that she is likely going to spend most of her time in stealth. Against this squad, a player should bring in some way of dealing with Acolyte, or attack a different team.
Not every squad is equipped to beat every other squad.
Everything has a strength and a weakness. Zombie/acolyte strength is against single target characters and weakness is AoE. Add more AoE and you will win. Complaining about this is like complaining about playing rock paper scissors because your scissors always loses to rock. Just play paper!
You are wrong about this. Similarly to how Enfys becomes immortal against CLS Han.
There's a difference between losing and a difference between forced time out. If acolyte zombie had the potential to win here there would be nothing wrong about it. But they don't win, they just don't lose so they time you out. There's something wrong with it.
I am advocate for having a counter that stops repeatable effects after they loop for so long with no response. So when Enfys or zombie keep getting hammered for like 50 times in a row and they don't even take a turn, there should be a counter that stops protection recovery or revives after that.
I respectfully disagree. The win condition for offense is to kill all toons on defense. If you cannot do that then you should not win. Thus, you need to assess each battle before entering to ensure you can meet the win condition.
I think it's fair that the defense gets an advantage in the win condition, as it has a severe disadvantage being controlled by the flawed AI.
Everything has a strength and a weakness. Zombie/acolyte strength is against single target characters and weakness is AoE. Add more AoE and you will win. Complaining about this is like complaining about playing rock paper scissors because your scissors always loses to rock. Just play paper!
You are wrong about this. Similarly to how Enfys becomes immortal against CLS Han.
There's a difference between losing and a difference between forced time out. If acolyte zombie had the potential to win here there would be nothing wrong about it. But they don't win, they just don't lose so they time you out. There's something wrong with it.
I am advocate for having a counter that stops repeatable effects after they loop for so long with no response. So when Enfys or zombie keep getting hammered for like 50 times in a row and they don't even take a turn, there should be a counter that stops protection recovery or revives after that.
Since there is a timer we don't need a "sudden death" mechanic.
If you are unable to adapt to certain teams that's your own problem.
Kylo AOE and use Thrawn to switch back to Kylo, and eventually you win if no timeout. I don’t see Acolyte as much anyhow now
Thrawn will dispel the DOTs and Kylo will be on cooldown.
Acolyte has very low health pool so OP can definitely win by using FOX's special and basic to grant 10% TM to Kylo on a crit, followed by FOST's special to grant Kylo TM. Thrawn should keep swapping with FOX so that Kylo gets more TM. KRU should have a taunt up so that Kylo can get Advantage and generate 50% TM to himself on his AOE
Its possible. I've beaten much beefier NS teams with the same squad except FOO instead of Thrawn or FOST
I respectfully disagree. The win condition for offense is to kill all toons on defense. If you cannot do that then you should not win. Thus, you need to assess each battle before entering to ensure you can meet the win condition.
[/quote]
If you watch the episode of the Clone Wars that Defense of Dathomir is based on, you would see that a time out is the NS wind condition.
I use a very similar team, that combos no problem.
Replace Thrawn with Officer or Phasma and watch the turn meter flow.
Then put all of your resources into Kylo. It takes me about 20 seconds when I get to that point to crush an upgraded (Acolyte?). But it’s truly all about the turn meter when it comes to KRU teams.
Please end this anti-game! I have the sisters and I do not use the archer because I find this anti game ridiculous.
If that is anti-game, then your post is anti-post.
Congratulations: you are a Snowflake. Go tell your mother you deserve a participation trophy.
I apologize on behalf of the rest of the community for not having previously informed you that this game - at times - takes more strategy than “der, der, attack.” Perhaps I am anti-insulting you. Who knows?
Instead of coming on the forum to whine like a child: try asking questions. S’okay, I’ll walk you through it:
“Hey everyone, I’m having trouble beating this combo. I’m dead set on using this FO team to do it. Can you help me?”
And someone knowledgeable on both NS and FO would reply with something like:
“I think I can help you! Looking at your team’s health bars, and Acolyte’s health bars... She looks awfully weak, likely modded for offense with little to no bonus health. Since Kylo is the only one with an AoE ability, I’d mod him for Critical Chance, Critical Damage and Offense. Thrawn can give Kylo turns more often so when you use Kylo’s Lash Out ability, it will hit her very hard. But honestly there are better teams to use, and even switching out Thrawn for an AoE toon would be better options.”
You would then thank me for the advice, and everyone would go on their merry way.
Participation trophy? No. You want something: earn it.
I use a very similar team, that combos no problem.
Replace Thrawn with Officer or Phasma and watch the turn meter flow.
Then put all of your resources into Kylo. It takes me about 20 seconds when I get to that point to crush an upgraded (Acolyte?). But it’s truly all about the turn meter when it comes to KRU teams.
thank you, was one of the few who understood the question of the post. Crazy people, only know how to talk **** and criticize, people disturbed, thanks brother
Replies
I use, but she heal all time, anti game pure
LOL
You are wrong about this. Similarly to how Enfys becomes immortal against CLS Han.
There's a difference between losing and a difference between forced time out. If acolyte zombie had the potential to win here there would be nothing wrong about it. But they don't win, they just don't lose so they time you out. There's something wrong with it.
I am advocate for having a counter that stops repeatable effects after they loop for so long with no response. So when Enfys or zombie keep getting hammered for like 50 times in a row and they don't even take a turn, there should be a counter that stops protection recovery or revives after that.
"Time-out" squads are a legitimate strategy. They used to revolve around GK/Zariss squads, and Fleets are seeing some of them with Mace Windu fleets and Hound's Tooth.
When a player attacks in squad arena, they can see the defensive team advance. In this case, the presence of Nightsister Acolyte was known in advance, and experienced players know that she is likely going to spend most of her time in stealth. Against this squad, a player should bring in some way of dealing with Acolyte, or attack a different team.
Not every squad is equipped to beat every other squad.
I respectfully disagree. The win condition for offense is to kill all toons on defense. If you cannot do that then you should not win. Thus, you need to assess each battle before entering to ensure you can meet the win condition.
I think it's fair that the defense gets an advantage in the win condition, as it has a severe disadvantage being controlled by the flawed AI.
Since there is a timer we don't need a "sudden death" mechanic.
If you are unable to adapt to certain teams that's your own problem.
A pergunta que não quer calar.... você já mobilizou suas tropas?
Acolyte has very low health pool so OP can definitely win by using FOX's special and basic to grant 10% TM to Kylo on a crit, followed by FOST's special to grant Kylo TM. Thrawn should keep swapping with FOX so that Kylo gets more TM. KRU should have a taunt up so that Kylo can get Advantage and generate 50% TM to himself on his AOE
Its possible. I've beaten much beefier NS teams with the same squad except FOO instead of Thrawn or FOST
Rsrs boa, solução mais simples
Paper’s fine.
Don't as you'd cleanse the dot on him and he wouldn't refresh his cooldown. So no aoe.
Better use FOSFTP for additional aoe damage.
I respectfully disagree. The win condition for offense is to kill all toons on defense. If you cannot do that then you should not win. Thus, you need to assess each battle before entering to ensure you can meet the win condition.
[/quote]
If you watch the episode of the Clone Wars that Defense of Dathomir is based on, you would see that a time out is the NS wind condition.
I have a team I run with Zalpatine, Zader, and Sith Trooper. Between all their AOE and Zaders dot, she's not a problem, just an annoyance.
What crazy place are you from that it’s called Stone, Paper, Scissors?
Probably that Footloose town. Rock is banned there.
This is an excellent joke.
Replace Thrawn with Officer or Phasma and watch the turn meter flow.
Then put all of your resources into Kylo. It takes me about 20 seconds when I get to that point to crush an upgraded (Acolyte?). But it’s truly all about the turn meter when it comes to KRU teams.
I laughed and applauded. Bravo!
This is by far the standout post in this thread. Someone give this (wo)man a medal.
Discord: Iona Starbound#5299
If that is anti-game, then your post is anti-post.
Congratulations: you are a Snowflake. Go tell your mother you deserve a participation trophy.
I apologize on behalf of the rest of the community for not having previously informed you that this game - at times - takes more strategy than “der, der, attack.” Perhaps I am anti-insulting you. Who knows?
Instead of coming on the forum to whine like a child: try asking questions. S’okay, I’ll walk you through it:
“Hey everyone, I’m having trouble beating this combo. I’m dead set on using this FO team to do it. Can you help me?”
And someone knowledgeable on both NS and FO would reply with something like:
“I think I can help you! Looking at your team’s health bars, and Acolyte’s health bars... She looks awfully weak, likely modded for offense with little to no bonus health. Since Kylo is the only one with an AoE ability, I’d mod him for Critical Chance, Critical Damage and Offense. Thrawn can give Kylo turns more often so when you use Kylo’s Lash Out ability, it will hit her very hard. But honestly there are better teams to use, and even switching out Thrawn for an AoE toon would be better options.”
You would then thank me for the advice, and everyone would go on their merry way.
So you take a team with little aoe to fight a team that requires aoe and get upset? Makes sense lol
thank you, was one of the few who understood the question of the post. Crazy people, only know how to talk **** and criticize, people disturbed, thanks brother