Unexpected Shot Basic: Deal physical damage to target enemy and inflict tenacity down for 2 turns. If the target was Empire, also dispel all buffs from them and this attack can’t be evaded.
Squeal Special: Deal physical damage to target enemy and gain retribution and speed up for 3 turns. If Melch has less than 100% health, he recovers 50% health. (Cooldown 3)
Laborer 429 Unique 1: Melch has +20% defense and critical avoidance for each Rebel, Scoundrel, and Ugnaught ally. If Hondo is present, he shares these bonuses.
Distraction Unique 2: At the start of each Empire enemy’s turn, Melch gains taunt until the end of their turn. Whenever a Rebel ally scores a critical hit, Melch has a 60% chance to gain taunt for 1 turn. Whenever Melch gains taunt, he gains protection up (20%) for 2 turns. ZETA: Whenever Melch gains taunt, he also recovers 5% health and protection. If Melch is defeated while he is debuffed, he is revived with 100% turn meter and max health.
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How so?
Okay, I changed that. Was that the part that was too OP?